Monday, August 31, 2009

Duel Puzzle #5

Youtube Link!/ユーチューブ

Courtesy of Neuxcharge.


I know I can.

Also Colin, Baha, DSummon, DONT SHARE THE ANSWER

So Xenocreative gets wind of Junk and Debris

The Eye of Truth Tries to Steal Junk and Debris

Cool right?


The Eye of Truth "features" my deck without bothering to consult me as to how to make it TCG friendly and for me to link to him on my blog

Best deck to counter the new format...

Skill Drain + Necrovalley/Gravekeepers + Oppression

With burn as your win condition.

Kills Vaayu, GBs, LS, Undead Synchro, Light Undead, Junk and Debris, Absolute Zero Variants, Plants, Monarch variants, Superbia Turbo, and Chaos Recruiter(not the recruiter part, more the Chaos and what IS recruited)

Loses bad to Drain Neos Beat and Another Neos Beat variants.
That is, IF you dont run any Hero Blast and Oversoul spam.

Sunday, August 30, 2009

Forsaken by Konami: Duel Tour South East Asia




Everyone hears about the big events from these places, and hears about all sorts of decks coming from there, and such.

But there is a forgotten backwater in Yugioh, one which not many care for, and even less notice.

South East Asia.

In the month of August, I took a 3 month trip around South East Asia, dueling every weekend.

During this time, I took some time to do some research on the game state of Yugioh in South East Asia.

I would like to bring to light some trends I have seen during my trip, as compared to Japan, about Yugioh in these countries.

The countries I studied were Thailand, Malaysia, and Singapore. I also had a friend who studied Singapore, the Philipines, and Indonesia, during the same time, looking into similar factors as I did.

I would like to take the time now to thank everyone who I’ve met with, played with, traded with, gave me free stuff, the store I played at and our sponsors(yeah they didn’t pay for us to duel but MEH), and all the people who made this trip possible, fun, and educational.

The TCG is expensive. The OCG is Cheap. Correct? Think again.

Duel Tour South East Asia has proven this wrong to me. Yes, in Japan, Yugioh is a rather cheap hobby to puruse. However, in South East Asia, this is quite different.
Lets start with Structure decks. In Japan, 1000 yen, or 10 USD, will get you your Structure/Starter Deck of your choice. Great for getting cards you need.
But when you look at Malaysia, the price is 70RM. This is the equivalent of around 2300 yen, and 23 USD. That’s right, Malaysia is shelling out 23 USD per structure deck.
And that’s only the tip of the iceberg. My entire food bill for the entire week in Malaysia was around 100RM. 70RM could easily feed you for a week in Malaysia(GOOD food too. If you go to Malaysia be prepared to eat a lot).

Lets compare. 1000 yen in Japan would be around 1 lunch of so-so quality. Yet, in Malaysia, 70RM would buy you food for a week. Yet, the same amount of money is used to purchase the same amount of cards.

In singapore, the price for a deck is 30 Singapore dollars, at 2000 yen/20 USD. While not as pricey as Malaysia, because Singapore is significantly richer, that’s still twice the price that Japan and the rest of the world pays for the same amount of cards.

Compared to food, 20 Singapore Dollars would probally feed you for a day, or two if you spend real smart/get your friends to pay for you.

Alas, Konami’s distibution doesn’t help either. I have word that Konami’s Distributor sells to the stores the structure decks to Malaysian retailers for 55RM each, giving you 15 RM profit to the retailer for each one sold…

Regardless, Konami should not be selling to retailers for TWICE the price they sell the same product to the rest of the world.

Needless to say, Yugioh in South East Asia, despite being OCG, is not a cheap hobby to maintain…

On top of that people use TCG cards there too…

Organized Play: Wait was Konami here?

One of the biggest things that stuck out at me when I was on my trip was the organized play. Its next to nonexistant. With the sole exception of the nationals and the asia tournament(but that includes China, Korea, Hong Kong too), there are no tournaments sponsored by konami, whatsoever.

Being from a city where there are four to five konami sponsored tournaments daily, this really bugged me.

Oranized play has been reduced to more or less completely fan or store run tournments, with you having to pay a smallish fee to enter, and play for store produced prizes, at the best.
Luckily for Singapore, they have a forum for themselves, so they can organized said tournaments quite easily.
Unluckily for the rest of the places, they don’t.

Another thing about tournaments that stuck with me was when I was in Malaysia. I was playing with Lam, LGQ and TYKS, when the shopkeeper suddenly announced a tournament. There was no prior notice, but the people joined. It was interesting how the game state and tournament state is so casual and open that tournaments happen at whim.

Another thing that I noticed in the tournaments around South East Asia is the format they use. In Japan, almost all the tournaments are played single elimination, so I was quite surprised when I was still in the running after losing one match. In South East Asia, mainly due to the amount of space, the swiss and cut to top 8/16 is easily possible, but also made the game, in my opinion, far more “fun” oriented, with the focus more on playing than winning.
I feel that this might be a better take on the game, but your mileage may differ.

Then again, the fact that Japanese tournaments are single elimination are mainly because of the amount of duel space avaiable. In my Locals, about 6 people can play at a time(yes, and we have 40+ Weekly attenders), while in singapore, the smaller stores had about five of the same sized tables, allowing for much more players to play at a time, without the fear of time constraints.

Another thing I noticed a lack of was the communication between players after the match. In Japan, its quite common practice to, after a match, to discuss the various plays, the opponents deck, and offer some changes, and exchange remarks about the match overall, sometimes at the table, but most of the time at most locals, right after submitting the win/loss record. In South East Asia, I found none of this, with people and spectators looking on with a puzzled look when I did this…


Heres one place where places like Malaysia and Thailand really stood out. Because of the high price of cards, many players have to be on a real tight budget to build their decks, leading to very interesting card combinations in an effort to make the deck work. Also, it takes a considerable amount of time to complete decks in these areas, making a good deck something to work towards, for most of the population.

In singapore, due to the more availability of cards due to the overall well being of the country, more card stores, etc, deck building is significantly easier, but nonetheless costly.

One direct offshoot of this in Malaysia and Thailand is the increased amount of trading. People trade cards the rest of the world would tear up, and bring a lot of cards to the gaming store to trade, much like how the game was supposed to be intended to be.
Also, people brought two files, one for the money cards, like the rest of the world, but another for commons and rares, which most people would simply not bother to bring. There is quite the trade market in these countries between the common files. It helps both the making of decks, and also the overall community.
(I also noticed that Debris Dragon often tended to be in the money cards file… I feel responsible.)

One of the reasons Ive noticed that Singapore has a stronger YGO community is that compared to Malaysia and Thailand, the infrastructure of the city is much, much better. It is easy to move around the town, unlike Malaysia. This indeed does contribute to the fact that the Singapore community has a more interconnected yugioh community, contributing to the better cards, cheaper cards, and better tournament structure. Definitely the fact that everything in singapore is less than half an hour train ride away helps.

Another big thing I saw was the lack of DT cards seeing play. Being away from Japan, of course Duel Terminal Cards would be much more pricey, but in Malaysia, they were next to unobtainable, impossible in Thailand, and a rare commodity in Singapore, as comapared to the common card status to money card status in Japan. While this means that things like the Fishborg OTK and Dewloren FTK(LAST format) will be harder to pull off, it also poses as a limiting factor in deck building, cutting off staples such as Mist Wurm and Catastor.

But, according to some players, the DT cards are illegal for Konami tournament play in these countries, further limiting the card choices available.

With the lack of any sponsored play, bad distribution, giving only cards that are available in a language near unreadable by players, I will safely say that Konami has truly foresaken the players of South East Asia as a whole, and the players making an effort to keep the game we all love alive.

This concludes my studies during my Duel Tour of South East Asia. I hope it was a good read.

Because it seems to be such a popular question....

Q: Rauzes, have you ever been to ckaikd0021's store?

A: YES! I have!

But before I started YGO and was playing Duel Masters.

Now stop asking me that question.

Saturday, August 29, 2009

Something I doubt many others have noticed:

Detonation can be activated without any Kuriboh or Kuriboh tokens on the field.

Multiply tributes Kuriboh as an effect, not a cost.

Kuriboh released for Multiply need not be on your field.

Kuriboh released for multiply need not be a monster.

You guys see it yet? Amazingly fun 3:5 Trade?

Yes, according to the OCG wording, this is all possible.

Makes no sense whatsoever why so, but you can.

Friday, August 28, 2009

God Neos Turbo...

Packs Destiny DrawX3, Chaos DrawX3, Card Destruction, Hand DestructionX3, Common CharityX3, Allure of DarknessX2, Pot of AvariceX3, Moray of GreedX2, Trade inX3...

Wait why am I the only person who sees God Neos Turbo?

It can use all those insane draw cards. Why hasnt it been made yet?

Not even including the deck thinning madness that is Cross Porter, Emergency Call, etc.


Convert Contact should be totally be called Chaos Draw. Broken draw card is broken. Un-broken'd by most of the spacians having crappy stats and only so-so effects.

Yeah go ahead and run Bubbleman too.

Cross Porter

I think I should tell people this, because many people made illegal moves with this.


If you synchro summon, no search.

If you use as cost, no search.

And even so, its search capabilities are amazing.

Thursday, August 27, 2009

Draw card Dilema

Okey while draw-testing Junk and Debris I realized quite a few dilemmas that can happen on turn one.

Lets say you open with Foolish Burial and a Convert Contact. Your other cards are Pot of Avarice, Junk Synchron, Torrential Tribute, etc. Cards that the draw cards will not directly affect.
Like no DAD, no Debris, no Allure, no Chaos Sorc, etc/

You foolish Burial Cross Porter, because thats the smart thing to do.

The problem starts there. If you activate Convert Contact at all, which two spacians will you send to the graveyard?

You can send two panthers, which will make you be able to drop out DAD if you draw into it, but reducing your optimum allure target. or you can send two Glow Moss, giving you debris targets, but not allowing you to drop DAD or Chaos Sorc.
Or you could send Panther Moss, giving you the possible dead draw of Moss, less Allure targets, and no DAD, but allowing for Chaos Sorcerer.

Im interested as to which choice people would take.

Of course, if you draw into Foolish, it doesnt matter thanks to Dandylion...

Another dilema is opening with a Panther, Convert Contact, and Allure. Your hand contains no other Dark Monsters, and no other spacians, no pot of Avarice, and no RoTA. A pretty crap hand, yes, but you can stall until your hand gets good, and you have two different draw cards.


Which draw card do you activate? Allure or Convert Contact?

Keep in mind that Black Panther is THE thing you want to off with Allure, with the exception of Armageddon Knight on turn 20+, after both Avarice Pots have gone off.

Divine Wrath Version of Junk and Debris

-1 Cyber Dragon
-1 Raigeki Break

+2 Divine Wrath

Divine Wrath cost off Dandylion

Wednesday, August 26, 2009

Junk and Debris for the New Format

Scrap and Refuse

1 Dark Armed Dragon/ダーク・アームド・ドラゴン
2 Chaos Sorcerer/カオス・ソーサラー
1 Cyber Dragon/サイバー・ドラゴン
3 Debris Dragon/デブリ・ドラゴン
1 Armageddon Knight/週末の騎士
3 Junk Syncron/ジャンク・シンクロン
1 Neo Spacian Grand Mole/N・グラン・モール
2 Neo Spacian Black Panther/N・ブラック・パンサー
2 Neo Spacian Glow Moss/N・グロー・モス
1 Dandylion/ダンディライオン
1 Sangan/クリッター
1 Treeborn Frog/黄泉ガエル
2 Cross Porter/クロス・ポーター

2 Pot of Avarice/貪欲な壺
2 Foolish Burial/おろかな埋葬
1 Reinforcements of the Army/増援
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
2 Convert Contact/コンバート・コンタクト
2 Allure of Darkness/闇の誘惑

3 Raigeki Break/サンダー・ブレイク
2 Bottomless Trap Hole/奈落の落とし穴
1 Call of the Haunted/リビングデッドの呼び声
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬


1 Chimeratech Fortress Dragon/キメラテック・フォートレス・ドラゴン

1 Ancient Fairy Dragon/エンシェント・フェアリー・ドラゴン
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
2 Chain Dragon/C・ドラゴン
2 AOJ Catastor/A・O・J カタストル
2 Magical Android/マジカル・アンドロイド
2 Stardust Dragon/スターダスト・ドラゴン
1 Red Dragon Archfiend/レッド・デーモンズ・ドラゴン
1 Goyou Guardian/ゴヨウ・ガーディアン
1 Mist Wurm/ミスと・ウオーム
1 Trident Dragion/トライデント・ドラギオン

Side Deck/サイド/15
1 Cross Porter/クロス・ポーター
1 Neo Spacian Glow Moss/N・グロー・モス

1 Card Destruction/手札抹殺
1 Convert Contact/コンバート・コンタクト
1 Pot of Avarice/貪欲な壷
1 Fissure/地割れ
1 Smashing Ground/地砕き
1 Giant Trunade/ハリケーン

2 Manevolent Catastrophe/邪神の大災害
2 Divine Wrath/天罰
2 Threatening Roar/威嚇する咆哮

Yeah. Go ahead and call it Junk and Debris. Scrap and Refuse was just because the Junk and Debris topic name was taken.

Dark Valkyria

If you tack on Supervis onto Dark Valkyria she doesnt get a counter.

So you cant destroy that monster.

Tuesday, August 25, 2009

Card Of Safe Return

To get used to playing in the new format, I took it out over the weekend.

Makes me question why I even included it. >.>

Reduces so many bad topdecks, etc.

Functionality is great without it, Treeborn is free, etc


Junk and Debris BAD topdecks:

Convert Contact when youve already used one.

Foolish Burial

Burakku Pansaa

Armageddon Knight

Card of Safe Return

GOOD Topdeck:

Pot of Avarice

Debris Dragon

Junk Synchron

Allure of Darkness

Chaos Sorcerer

Dark Armed Dragon

Cards Im considering Teching in the new format:

Mark of the Rose.

3rd Convert Contact + 6 Neo Spacians + 3rd Avarice Pot


Duel Vid I did while in Singapore

Coming Soon:

Blog Comparison essay, which was put on hold to write it Billingual

Duel Tour South East Asia Writeup

Junk and Debris for the New Format

Monday, August 24, 2009

The SD to buy for the new format...

Is SD13.

Trade In, Call of the Haunted, Foolish burial, all in the same box.

AND MORE!(Morphing Pot)

For the new format:

Activate Prohibition.

Call Zombie Carrier.

Sunday, August 23, 2009

Skill Drain Zero

I played this for the first time in a few months...

I dont remember it being this good...

Dragon Ice is amazing.

Saturday, August 22, 2009

Ball of Chaos.deck

I just realize I have 3 Chaos End Master, two Ball of Chaos, DEDs, LEDs, etc etc to make this that deck, sans a few commons, stuck in one of my in-development tins.


Thursday, August 20, 2009


Hello all.

As you probally dont know, I am currently in Singapore.

I will be going this Saturday to Ang Mo Kio.

I look forwards to meeting you all.

Answer to "Are You Smarter than DGz"


One of you is.

The rest of you are either stupider or somewhat on par.

In intellect, that is, not awesomeness(Mainly because DGz is a community, and you are one)

The Answer

That being said everyone who got it right had the totally wrong logic.

The two pictures, Weekend and Cliff, in Japanese, are 週末 and 岸

Which is read: Shuumatsu No Kishi

Which can also be written 終末の騎士

Which is Armageddon Knight.

To the anon who got it right: A Cookie for you.

Tuesday, August 18, 2009


These two images correspond to a name of one YGO card.

Not directly though, since things like an up arrow, lightning and a diamond corresponds to "Raiza the storm Monarch".

So, it may be a play on words, direct meaning, or similar meaninged word to the object in the picture.

I have posted the same images on DGz.

Thus, it is a race between you and DGz.


Im willing to bet No, but try proving me wrong.


Apparently theres a face in the rock.
The face is irrelevant. Its cool though.
Edit again:
Apparently people think that this means Im treating DGz like a 5th grader(are you smarter than a 5th grader).
Edit again again:
BOTH Correspond to ONE card.

Monday, August 17, 2009

Allure Gambit

No other cards in your hand, just allure.

You could survive for one more turn thanks to Necro Gardnas set Threat roar, or your opponent is just messing with you.
But only one turn.

Meaning that your top deck means everything if you dont do it.

But you have no idea what your topdeck is.

You could just as easily pull a tide turning card and a dark monster, as you would a full hand discard.

Keep in mind that the one turn that they leave you means they could possibly get an out to your "solution".

Also, by taking the allure gambit and it failing, you draw a card you normally wouldnt have/would have discarded if you didnt.

Would you take the Allure gambit?

Dont comment like: whats the situation. The situation is any time you topdecked allure on an empty hand/field.

Saturday, August 15, 2009

Tournament Report 8/15/09

Tournament report today.

I didnt bring anything good to the place because I didnt expect a tournament.

Anyhows this is quickly how it went:

Format was something random, but resembled a swiss round.

I ran: Junk and Debris(Space)

Round 1: VS SalvoDAD


First game had me thinning my deck by 15 cards on turn 1. Then ending with 5 cards in my hand and Synchro on the field.

Second game synchro spam reigns. I could have DDB burned him to death, but I didnt.

So why is it called a top tier deck in the TCG? Im baffled. But then again first impressions.

Thoughts: They spelt my name wrong. My name isnt "For I Am Veda".
Though, that would be damn badass name.

2nd Round: VS Elemental Hero(LimGQ)
Opening hand: Debris Dragon, Pot of AvariceX2, Convert ContactX2. Would be great if my next draw was a foolish burial and not heavy storm.

2nd game was just bad topdeck into CoSR.

Good game LimGQ

3rd Round: VS Six Samurai Turbo.
It was suprising to see a deck such as Six sam run as fast as Junk and Debris. All 3 rounds finished before others
had finished their rounds.

Allure gambit is stupid. Dont do it. Even for the lulz.
Solemn Judgement is a pain.
Unity of Family + Six Samurai United + United We stand + Mage Power + Nisashi = Ouch
Crush Card Virus was win. Revive Porter dont synchro shoot CCV.
Good draws on both parties. Last round was a close call. Should I have survived to the next turn I could have topdecked out a Red Dragon Archfiend. But I didnt.

Round 4: VS Geminis

First round: Applied beatdown with Synchros was fun. Super fast synchro summoning drew quite some attention. Topdecking into Chaos Sorc and then DAD was sure fun.

Second Round: Applied Beatdown until he was at 1000 life. He topdecks a Brain Control and uses it, even though he cant win.
Good spirit.

Mist wurm is the solution to al your Gemini problems. Bouncing them to hand is real fun.

Junk and Debris and You: A History, Creation Guide, and Playing Guide.

Part 0: Introduction

(A note from Rauzes: this first part is a lot more interesting if you use your imagination, and imagine a reading room, with everyone huddled around the fireplace, on a rainy evening.)




It was a dark and stormy night; and the rain fell in torrents...


Hello there. I didnt see you enter.

Have a seat. The warmth of the hearth is best shared by many.

Tonight our story is that of Junk and Debris, the rather adventurous duo whom, needless to say, have made quite a name for themselves in their various quests amongst the stars, often in a very comical manner.

They have journeyed from the skies to the stars.

From a world of Rigid Ice to a world of Raging Infernoes.

To worlds of pitch darkness, and in the future, to a world of pure light.

There are countless stories of the duo, stories told in books such as this one, or stories spread by tounge, rumors that spread across the world.

Tonight I shall share with you a very unique one, that of their beginnings.

Tonight's story does not begin with their first adventure, or their first capture, for that matter.

We shall be going much farther back, back before they even met,

back to the the first day,

back to:

The Origin Story.

And so we begin.

Part 1: Day Zero: Inspiration.

It was a dark and stormy night; the rain fell in torrents. All was calm and silent in the streets...

Only it wasnt partularily stormy, and there was no rain...

The lights around the city were, as always, brighter than the stars of the sky, for the city of Tokyo is our setting.

A smoking wreckage came into sight, but quickly ran off, as this one was dressed in a messy suit and smelled of old tobbaco.

Another smoking wreckage passed, and yet another, as if trying to escape that which was hunting them.

Then, as our protagonist(hereafter referred to as; "The Protagonist", or, if you are french, "Le Protagoniste"), turned a corner, a spectacle revealed itself before him, a whole different smoking wreckage.

A car had crashed into a telephone pole.

Then it hit The Protagonist,

A news reporter rushing to the scene.

And that is when it became clear: That what was before The Protagonist was nothing more than junk and debris.

The Protagonist, as you may have noticed, is a player of Yu-Gi-Oh, much like most of you.

Which is why our story follows not that of the car, but of our protagonist.

Junk and Debris, both words meant the same thing: refuse, waste, and offal.

but what The Protagonist saw wasnt what others did.

Junk Synchron and Debris Dragon, used in Conjunction, was what The Protagonist saw.

Both being monsters that summoned synchro materials with themselves, used in conjunction, they could create easy 1 summon synchros.

Unfortunately, this was an untested concept, with no past whatsoever to back it up.

So thus, our Protagonist had to think for lists of Debris Dragon targets, looking for where there could be monsters of both level 2 and 3 with less than 500 ATK, where both levels had significant synergy.

To no avail...

This continued until The Protagonist reached home.

Feeling a drop fall, The Protagonist looked up, into the sky,

and realized:

All the answers were in space...

Part 2: Prototype

The first and foremost adventure of Junk and Debris was, as you know, into space.

However, several of the aspects included in today's builds were not present.

For example: at the very begining, the deck utilized an advantage engine using 3 Armageddon Knights to send 3 Cross porters to the grave, in order to search out Neo Spacians. This idea was eventually scrapped, with only 1 armageddon knight remaining, in favor of Convert Contact.

The origional lineup of Neo Spacians was: 3 Glow Moss, 1 Flare Scarab, and 1 Grand Mole. Obviously this caused a lot of problems, but it was to feed Debris Dragon.

The origional lineup also contained three copies of Raigeki Break, the reasoning behind which, was to use Armageddon Knight to gain advantage, so you could use Raigeki Break, and simultaneously throw away Glow Mosses.

Also, as the origional build was to intially cut costs to a minimum, and truely MINIMUM, no treeborn frog, and dandylion, as well as all monsters over the level of 4, were not included.

The origional build contained no foil cards. Only commons and rares.

Later builds scrapped the idea of a budget, and went all out to perfect the deck concept.

The concept was, as described in the origional post, to synchro summon once every turn, via Junk Synchrons and Debris Dragons.

Allure of Darkness and Crush Card Virus were rather recent inclusions, because the fact that Dark Panther could be used did not come in until post-playtesting.

Limit Reverse into Sangan to search Junk Synchron and Debris Dragon was the only way to search out the two tuners, so it was one of the more prominent parts of earlier builds.

Also included in earlier builds, but were later scrapped for the inclusion of better cards, were Manevolent Catastrophe, Smashing Ground and Fissure, and Threatening Roar.

Through lots of playtesting, and a growing group of followers, the build has developed into that which you see today.

Part 3: Creating your own Junk and Debris Build

As you know, there have been many builds of Junk and Debris possible, and many have been created.

These are not limited to the five you find on this blog, but other blogs and other people have created their own builds for this decktype.

However, there are several problems with creating a Junk and Debris deck.

To help against these, I have created a little guide for people to follow.

To begin, we have the basic framework of the Junk and Debris decktype, the raw stuff that makes it run regardless of the targets the engine you choose to run(more on this later in this section).

This consists of:
3 Junk Synchron,
3 Debris Dragon,
1 Sangan*

2 Pot of Avarice
2 Foolish Burial.
1 Card of Safe Return*

(Note: the cards marked with an asterix(*), are not a core part of the deck, but are definately one of the core aspects of the Junk and Debris deck type.)

This core is more or less all thats needed for the deck to be called a Junk and Debris deck.

The next step in the deck construction process is to add your engine, what your deck is going to run on.

This is the hardest step of the process, mainly due to the difficulty of engine creation.

There are several requirements to this engine, and fulfilling all of these are, needless to say, difficult.

Here are some requirements, the larger ones.

Having synergy between the level 2 and level 3.

The level 2 monster you choose must support the level 3 monster by searching or recruiting it, or have strong thematic support with the said level 3. Simply put, you need to be able to put both the level 2 and level 3 into the graveyard as soon as you can, and unless doing one leads to the other, its not going to be happening often.
Examples include: Cross porter, Shien's footsoldier, Batteryman Micro Cell.

The alternative to this is to have multiple targets for both levels, with enough synergy between them, so you can send just one and run off with that, which will give you enough time to run with the other target.
The downside to this take is that you must be able to set up one target, and leads to more possible dead hands.
Examples: Polymerization, sending Infernal Prodigy and King of Swamp for Absolute Zero, or using Raven to send Kahki, destroying a card, and allowing you to use that Kahki to synchro in the meantime.

The final alternative is to have lots of ways to send card to the graveyard.
This is shown in the latest episode of Junk and Debris, where Dark Grephers, Armageddon Knights, and Foolish Burials are used in conjuntion with searchers to search our Fhoen.
Usually, this can only apply to DARK based decks.

Thematic Support.
This is quite important. Unless both targets can benefit from similar support, or the thematic support allows for Debris Dragon or Junk Synchron support, the engine may possibly fail, or lead to very bad hands.
This includes, but not limited to: Thematic draw cards, thematic ways to send card to the graveyard.

The final step is to add the "Filler".

The "filler" in the deck would be cards such as Monster Reborn, and Mirror Force, staples to all decks, as well as cards such as Cyber Dragon, Dandylion, Treeborn Frog, etc, which will help with the deck's running.

While deciding which "filler" to include, it is best to try to include around 15 "Filler" cards.

Your Junk and Debris engine should not exceed the suggested 25 cards, including your "core".

Be sure to playtest the deck, just to make sure it works, and to tweak it to perfection

Part 4: Playing the deck

After seeing discussion on Junk and Debris builds, as well as seeing some people's "plays", it has become evident that many people are misplaying left and right.

Thus, this section is to assist with this, and guide you, on your plays of Junk and Debris.

Note that this section is mainly to deal with the Origional space variant, by far the most effective, as of testing, but is applicable to all builds.

The Setup: A setup is to have one target valid for Junk Syncron AND Debris Dragon(Level 2, less than 500 ATK), and a level 3 Debris Dragon target, in your graveyard. Your deck should have an engine that allows this to happen within the first few turns on almost 100% of the time.
In most cases, before even considering foolish burial-ing your Treeborn Frog or Dandylion, setup is prioritized(well, since dandylion does contribute to setup, its a valid target)

The Opening.

On turn 1, if you are going first, you want to throw your opponent off as to exactly what deck you are playing. Do this by setting a monster, preferably something you want to die, or if you are desperate, Debris Dragon(it has 2000 DEF, in case you didnt notice).
This causes the opponent to probally make a misplay on turn 1, giving you a huge advantage when you swing back next turn with an instant synchro monster, and possibly giving you enough momentum for game.
Best done on 1st turn going first on game 1.

The other alternative is the advantage gaining opening, with you summoning Armageddon Knight and sending Cross Porter to the graveyard, gaining a free neo spacian, or your similar stratgem your engine allows. This, while gaining advantage and possibly allowing for a partial setup, may leave you open to a OTK, or a huge swing in momentum.

The final choice for opening is your full setup + synchro on field opening. Simply put, with a combination of Convert Contact, Foolish Burials, Allure of Darkness, etc, you thin out your deck 5-10 cards off your deck, achieve complete setup, and summon Junk Synchron or Debris dragon and let it lead into a Synchro, followed by swinging over the enemy monster, or destroying the enemy's entire field, depending on the first turn situation. This is the best choice on going second on games two and three.

The Panic Button.

A good strategy to keep in mind is the emergency panic button. While you want to be summoning something significant every turn(Junk Synchron, Debris Dragon), in the situation where you have multiple significant monsters, always retain one Debris Dragon in your hand.

The reasoning behind this is to be able to retain a "panic button", in case the situation gets out of hand. While this can be ignored if you have a stranglehold of control over the field(for example, a DAD, Stardust Dragon, and a set Raigeki Break), it is usually a good idea to keep that Black Rose Dragon as a emergency backup plan.

To note is that you should always be prioritizing synchro beatdown. If you have a Debris Dragon in your hand, and something insignificant like Magical Android on your field, do summon the Dragon and apply beatdown.

Advantage Means Nothing.
One of the unique points of Junk and Debris is that is can uniquely ignore advantage.

By being able to summon Black Rose Dragon multiple times per duel, exceeding three, if you play your pot of avarices right, means you can be ruthless in destruction, and almost outright ignore advantage, because you only need 1 card to flatten the gap.

Also, destroying Cross Porters, Sangans or Dandylions leading to the cards replacing themselves is a very valid strategy for your Black Rose Dragon. Use this to search out a Junk Synchron or Debris Dragon, and thin your deck out, while stalling.

This also means that Raigeki Break or Pheonix Wing Wind Blast are good, valid cards to use, as they not only help setup, but also allow for control, at no real "cost", because you can ignore the discard.

Pot of Avarice targets.

Prioritize Debris Dragon and Junk Synchron. Followed by a Synchro if your reserves have run out, then your advantage engine, should you still have ways to use it. If you still have a fighting chance, Pot of avarice should not be your choice of action.
If you are holding your Junk Synchron or Debris Dragon, and a Pot of Avarice, in most situations, you would try your synchro first.

To drag the game out or not

Most of the time, you can stall pretty well with Junk and Debris. However, this can lead to the game being dragged on. To do so or just rush for the kill is entirely up to you, but here are some guidelines to help your decision:
Think about the enemy's deck. Is it good in the long run? Or will it just deck-out?
Think about your deck: How many Junk Synchrons and Debris Dragons do I have left?

Part 5: Conclusion

Well, this concludes tonight's reading.

The rain might fall tonight, but it simply means tommorow will be one where the sun shines through.


One last thing before you go.

Here is a card, Debris Dragon.


Because the next chapter of Junk and Debris is written by you...




Friday, August 14, 2009

The new banlist, and it being fake.

Okey so apparently people think the deck I built around the rumored banlist shoudlnt be because the banlist isnt out.

Tell you what.

If the banlist is that far away from my expectations, the deck concept WONT CHANGE. The banlist can only hit things that currently support this new decktype, and changing some support around wont be that hard. For instance: changing Fissure to Smashing Ground wont drastically change the deck.

So, when the new banlist hits, Ill simply re-vamp the deck to fit it, and the concept stays.

Thursday, August 13, 2009

Junk and Debris In: Riders of the Wind and the True Lords of the Midnight Sky

Good day, everyone

By now most of you have seen the leaked banlist and are wondering: What should I do?

With Black Rose Dragon now limited, the era of the level 7 Synchros are, safe to say, over.

Alas, the fanbase Junk and Debris has brougt together in its short lifespan is starting to wane over the loss of multiple copies of this single card.

But despite this, I bring to you the newest in the Junk and Debris series, one that utilizes much more than just plain old mass destruction.

Junk & Debris In: Riders of the Wind and The True Lords of the Midnight Sky.
ジャンクロン&デブリ君 :風の騎士真夜空の真の支配者

1 Gorz the Emissary of Darkness/冥府の使者 ゴーズ
3 Raiza the Storm Monarch/風帝 ライザー
3 Debris Dragon/デブリ・ドラゴン
2 Blackwing - Shura the Azure Flame/BF-蒼炎のシュラ
2 Dark Grepher/ダーク・グレファー
3 Junk Synchron/ジャンク・シンクロン
1 Blackwing - Gale the Hurricane/BF-疾風のゲイル
2 Blackwing - Kalut the Moon Shadow/BF-月影のカルート
2 Blackwing - Blizzard the Far North /BF-極北のブリザード
3 Blackwing - Fhoen the Iron Chain/BF-鉄鎖のフェーン
1 Treeborn Frog/黄泉ガエル

3 Pot of Avarice/貪欲な壺
2 Foolish Burial/おろかな埋葬
1 Reinforcements of the Army/増援
1 Heavy Storm/大嵐
1 Card Destruction/手札抹殺
1 Dual Summon/二重召喚
1 Scapegoat/スケープ・ゴート

1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
1 Call of the Haunted/リビングデッドの呼び 声
2 Icarus Attack/ゴッドバードアタック
2 Malevolent Catastrophe/邪神の大災害

1 Stardust Dragon/スターダスト・ドラゴン
1 Red Dragon Archfiend/レッド・デーモンズ・ドラゴン
1 Goyou Guardian/ゴヨウ・ガーディアン
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
1 Brionac, Dragon of the Ice Boundary/氷結界の龍 ブリュナック
2 Chain Dragon/C・ドラゴン
2 AOJ Catastor/A・O・J カタストル
2 Magical Android/マジカル・アンドロイド
2 Dragunity Knight Gashalk/ドラグニティナイト-ガジャルグ
2 Dragunity Knight Gaebolg/ドラグニティナイト-ゲイボルグ

In previous builds of Junk and Debris, one problem identified was the incredible reliance upon Junk Syncron and Debris Dragon.

By increasing the number of Junk and Debris like-effect monsters, namely Blizzard, allows for less reliance upon the two tuners, while not taking away from the synergy as a whole.

The choice of Blizzard was so that Junk Syncron and Debris Dragon could still both be used, while not taking away too much from them, as Dark Salvo or Alien Monite would, as they restrict you to level 4 syncro materials of particular stats, which conflict with BOTH Junk Syncron and debris dragon.

The synchro Material target, as you can see, is Fhoen of the Iron Chain for Junk Synchron and Debris Dragon, and Kalut or Shura for Blizzard.

Now, by using Blackwings, you effectively cut off other forms of support and other themes, in normal decks.

This is not entirely true.

Through the use of Debris Dragon, the true gems of the deck, Dragunity Knight series can be used.

Dragunity Knight Gaebolg is going to be the main monster and fighter, with the ability to, with Raiza, attack and defend with 4400 ATK.

Additionally, Gashalk allows for searching of Blizzard and Debris Dragon, or even helps out the next Pot of Avarice by filling up your graveyard.

Note also that the lack of Allure of Darkness is to not only cut costs, but also to dissallow undesired loss of Fhoens.

Coming Soon: Junk and Debris: In Space, revamped for the new list.

As usual, any questions can be asked via comment, MSN, or mail.


Thats all for today


Wednesday, August 12, 2009

The compilation of YGO blogs.

Link To Pojo

Gaadian obu Oodaa

Is amazing.

Rai-Jin is interesting. Id like to see how Light beatdown decks change, especially in the light of the loss of JD reliance for Lightsworn.

Personally, I think the Gragonith Beat variant of Lightsworn might have a chance. A beatdown based deck running Glorious Illusion to rip out a giant Gragonith. Rai-Jin might have a nice role here.

Tuesday, August 11, 2009


Snake(Video Game) needs to be re-named into: "I wanna be the Ouroboros".

It makes sense!

Also I sense a disturbance in the blogosphere... people are going to whine about something totally unexpected when the banlist comes out!

Monday, August 10, 2009


Monsters 22
2 Frost and Flame Dragon
2 Mobieus the Frost Monarch
3 Core Chimail Ice
3 Skreech
1 Treeborn Frog
3 Elemental Hero Ocean
3 Volcanic Rocket
3 Volcanic Scattershot
2 Volcanic Counter

Spells 18
2 Blaze Cannon
1 Monster Reborn
1 Heavy Storm
2 D.D.R. - Different Dimension Revival
3 Moray of Greed
3 Salvage
2 Water Hazard
2 Polymerization
1 Miracle Fusion

3 Elemental Hero Absolute Zero


Saturday, August 8, 2009

Tallying up the votes.

Today is a quiet day,

The day the world stood silent,
as their crown jewels sat solemnly,
studying and being studied,
over and over,
to bring out their sheen,
until one broke the silence
and said:

"Draw. Final Turn."

Anyhows back to the tallying.

Needless to say, the two winners for the voting are:

Japan and the Rest of the World, comparing YGO blogs,

and Junk and Debris, a deck development history.

Exactly as most of you might have expected.

I am currently writing both, so expect them in a few weeks time(Yes, theyre going to be LONG, and Possibly BILINGUAL)

@A Perplexed Duelist: Your vote was extremely ambiguous. You effectively voted for two totally different decks at the same time. If your vote was some kind of tiebreaker, I would have probally blocked you.

You people didnt expect that to be everything right?

Of those whom voted, 9 were courageous/courteous enough to reveal their handlename, to give some name behind the vote. No, the Anonymous voters did nothing wrong, they just dont have a way to be tracked back.

Because I'm feeling incredibly generous, these lucky 9 people will have a chance to win a copy of One Hundred Eye Dragon, if they live in a TCG Region.


This guy.

So, to generate a winner, like always, a random number generator was used.

The winner is:


Congratulations PJ, do contact me via email about the card when you read this.

To all who didnt win the contest: Everyone gets an equal chance. Better luck next time!

For those who didnt see this coming: Neither did I.

Thank you again everyone for 30000 hits!

I hope everyone keeps reading this blog.


Friday, August 7, 2009

For people new to blogging.

Greetings my readers.

Ive noticed recently, in these two months, Ive seen an increase in Yugioh blogs.

But In my history of blogging/reading blogs, Ive seen many blogs been born, and die out.

So, in light of my newfound fame(see previous post), Ive decided to give a ten bits of advice to you new bloggers.

1: Make friends. Know some people on an IM/Email basis before starting your blog. This gives you a few people to give constructive criticism, as well as a few people to be your first followers.

2: Dont rush and get a banner/fancy layout. Too much focus on that will offset the focus on your blog. In the earlier weeks/months/years of the blog, dont worry about a fancy personal look. A Blogspot template is just fine.

3: Make your posts appealing. Pictures. Banners. Colors. Maybe not so fancy but colors really help. A wall of text, especially with one of your first posts, is almost certain to cut off readers and followers. I use card images, color my decklists. PJ uses pictures. JaeLove has a blog for people who will read it all anyways. Claudio keeps things short(well, most of the time.) Visual appearances mean a lot.

4: No comments doesnt mean nobody cares. It means most of their questions are answered, that you did a good job. It doesnt automatically mean they arent interested.

5: Keep communications open. MSN, AIM, whatever you use. Readers will contact you via this and ask questions. Also a good way to know your readers.

6: No Ads. Especially if your going to put card/anime/fanart images on your blog. Fanart maybe with the creators permission, but the others might bring with them less viewers because theyre offset by ads, or just people there to sue you.

7: Dont be discouraged. Not many people will read your blog in the beginning. Its OK. Not many people will comment. Its OK. People will troll your blog and hack it. This is NOT OK, but dont be discouraged anyhows. You'll probally have about 3 to 5 people reading your blog when you start(Unless your someone with a name for themselves like PJ or JAELOVE) . This will increase.

8: Good spelling, Good grammer. It goes a long way. If you arent a native english speaker, like myself, try your best.

9: Popularity aint instant. It took 100 days to get 5000 page hits for me, personally, and even that is on the VERY good side(for yugioh blogs).

10: Talk to other bloggers. Advice, criticism, ideas, etc are best given from someone who knows what your doing.

Also, Coming Soon: Playing Junk and Debris, the expanded version.(because a lot of people who are playing it are probally doing misplays/illegal moves left and right)

Also, keep in mind the voting ends soon. Vote and have your voice heard.

Thats all for today

Thursday, August 6, 2009

Skyrocketing popularity.


Yeah this is at 10:30 AM.

Head over to for a two part interview between JaeLove and myself, which might shine some light on Japan and its OCG for you.

Go-YGO is a Strategy site written by JAELOVE, and basically go there if you wanna win.

So yeah. Thanks for dropping by, all those linked from the interview. I feel honored.

For those who are linked by Go-YGO, please give me your opinions via the link. Details will be after the link.

@Skyline: No fc2 because the blogs that I drew inspiration off of to make this blog were on blogger? Other than that I dont know. Blogspot gives a nicer URL or something. Whatever floats your boat.

Edit: 6PM


Wednesday, August 5, 2009


Why is this such a popular card in the TCG? It does the same thing as Skelangel/MimicLevel1/Crystal Seer/etc.

Just curious.

Also flip draw is overrated.

Tuesday, August 4, 2009


Fan: Ne, Ne, Rauzes.

Fan: Do you have something new to share today?

Rau: No.

Fan: Nyoro~n.


Yes, I have something to share with you readers!

S. Karen K. says:

Its kinda scary though, manipulating humans
The boundary just gets pushed furthur and furthur back
in a few more years, cloning may become lgeal and bla bla bla

Rauzes says:

You digress from the original topic.
have i dragged you back to the realm of the somewhat sane yet?

People who contact me about Yugioh:
Keep conversations about Yugioh. Im not interested in your new philosophy/hairstyle/hairstylist/hat. You are classified in the "Cards" section for a reason.
@Firebot: You arent in the Cards section.

Chapter Masters.


With your chapter masters

And your goddamn Orbital Strikes.

Everyone hates your orbital strikes.

Go eat Railgun fire.

That is all for today.

Sunday, August 2, 2009

Current Standings...

Post request : Current Votes

Long Post:

Blogs Comparison : 5
Rauzes's History: 3

Deck History Post:

Absolute Zero: 2
Junk and Debris: 1

Note that this is the current voting standings. Any votes after this point will be counted, but not posted here. For more info, click here

For Any further voting, please comment on THIS post Or Via EMAIL or PM on DGz/Pojo, to keep things simple.

I have heard of times where I would not receive an email sent by people, so please use Pojo/DGz PM or Commenting on the Blog, if you do send me a vote via email and not receive a reply.

Thank you and have a nice day.

Somebody Call NINE ONE ONE

Good day everyone.

Well, its been a while since I posted a deck, so I was trying to build a few decks, to little or no avail.

Well, long story short I heard this song on TV, and got half inspired half looking for the song to put on my IPod.

So, anyhows, burn decks.

The biggest burn cards out there are Chain Strike, Hidden Barrel, Just Desserts, etc.

So, why not throw in some token creation, to fill up the enemy's field with Tokens, half stopping his swarm moves, and at the same time feedin Just Desserts and Hidden Barrel.

Since Ojama Trio is limited, a similar card, Revival Gift, was what I chose to use.

And due to the synergy between Junk Syncron and Volcanic Scattershot I happen to stumble upon some time ago, and the nice burn it comes with, Ive decided to pick Junk syncron as the tuner.

To flesh out the rest of the concept, I included heavy burn cards, such as the 1000 damage dealing Meteor of Destruction and Tremendous Fire, as well as Fire Trooper.

This deck employs chain strike parts(of note is Fairy Wind, very effective in Chain strike builds), but due to the fact that Chain strike being semi-limited, has to employ spike burn cards.

The result is a full burn deck.

Somebody Call NINE ONE ONE

3 Junk Syncron/ジャンク・シンクロン
3 Des Koala/デスコアラ

2 Volcanic Scattershot/ヴォルカニック・バックショット

2 Fire Trooper/ファイアー・トルーパー
2 Solar Flare Dragon/プロミネンス・ドラゴン
2 UFO Turtle/UFOタートル

1 Mashmallon/マッシュマロン

1 Morphing Pot/メタモルポット

2 Meteor of Destruction/デスメテオ
2 Tremendous Fire/火炎地獄
2 Chain Strike/連鎖爆撃

2 Poison of the Old Man/ご隠居の猛毒薬
1 Reinforcements of the Army/増援

1 Heavy Storm/大嵐

1 Monster Reborn/死者蘇生

3 Secret Barrel/仕込みマシンガン

1 Ojama Trio/おじゃまトリオ

3 Just Desserts/自業自得

1 Magic Cylinder/マジカルシリンダー

1 Ceasefire/停戦協定
2 Fairy's Wind/妖怪の風
2 Revival Gift/リバイバル・ギフト

To answer your question, Yes, I really like the song.

Saturday, August 1, 2009

Fairy Wind

Oppression giving you trouble?

Is that Dimension Fissure or Macro Cosmos screwing yor plans over?

Has Royal Decree shut down your deck completely?

Will 3 Manevolent Catastrophes just not cut it?


I prescribe Fairy Wind.