Saturday, October 31, 2009
Shiba Warrior Taro
Could be used quite well in counter fairies, because it doesnt bounce itself when you counter spells or traps.
Friday, October 30, 2009
End Phase
We all know the end phase and the stuff that happens in it, but here are some little things people miss out on that you might be able to bend to your advantage.
Each Individual card activated during the end phase creates their own chain. No chaining unless they were activated at the same time.
You can choose what order the things happen in the end phase.
"For this turn" is different. These effects last until the begining of the next turn.
"Until the end of the turn" occurs passively(no chain block made, for the most part), after your end phase, and before their draw phase.
Priority CAN be bypassed if the enemy has cards whom activate during YOUR end phase. However, you can also choose the timing of these cards.(EG: If you and your opponent have flipped summoned a worm Lynx each, you can choose to draw before your opponent, or your opponent before you.
After everything, you undergo hand limit check, meaning you discard until you have 6 cards in your hand. This happens after every compulsary effect that needs to happen has occured.
However, you should keep in mind that this doesnt occur ONLY ONCE, and after it is done, you can still activate optional effects(eg: Genex Neutron), but this also puts you through the hand limit check again.
Meaning that you can go through the hand limit check as many times as you have to in one turn so you end with 6 cards in your hand.(End phase drop cross porter search glow moss drop dandylion, etc.)
Each Individual card activated during the end phase creates their own chain. No chaining unless they were activated at the same time.
You can choose what order the things happen in the end phase.
"For this turn" is different. These effects last until the begining of the next turn.
"Until the end of the turn" occurs passively(no chain block made, for the most part), after your end phase, and before their draw phase.
Priority CAN be bypassed if the enemy has cards whom activate during YOUR end phase. However, you can also choose the timing of these cards.(EG: If you and your opponent have flipped summoned a worm Lynx each, you can choose to draw before your opponent, or your opponent before you.
After everything, you undergo hand limit check, meaning you discard until you have 6 cards in your hand. This happens after every compulsary effect that needs to happen has occured.
However, you should keep in mind that this doesnt occur ONLY ONCE, and after it is done, you can still activate optional effects(eg: Genex Neutron), but this also puts you through the hand limit check again.
Meaning that you can go through the hand limit check as many times as you have to in one turn so you end with 6 cards in your hand.(End phase drop cross porter search glow moss drop dandylion, etc.)
Thursday, October 29, 2009
Rescue Cat VS Other One Card Synchros: Why Cat got Limited
Many people compare Rescue Cat to Junk Synchron, Deep Sea Diva, Debris Dragon, Alien Anmonite, and Dark Salvo.
Yet, the only one that got even considered by the banlist is Rescue Cat.
Lets compare Junk Synchron and Alien Anmonite. Both are similar enough right? Summon, Revive, Synchro for level 5.
Junk synchron gives access to Junk Warrior(not always used), while Alien Anmonite gives access to Golgar(which is always used.). Each card has access to their own special synchro monster, with its own effect to be abused in one way or another.
Deep Sea Diva gives access to level 5s, but also Gishilnodon.
Debris Dragon is a whole step above, but its restricted by two clauses: It cant make a level 8 by itself, and it can only summon a dragon synchro.
Rescue cat bears the edge over these cards because of the variety of level combination that can be made with itself, and even more now with the new Fiend Diety Roar Beasts. Also, the synchro monsters summoned have no restrictions, like debris dragon.
Also, the fact that rescue cat is the only one that can be tutored as easily through summoner monk and still get its effect off really helps too.
Looking into the past of Rescue cat, it was used one time to primarity summon Level 6s, then the next format to summon level 7s. Now, its still used to summon level 9s and 5s.
Yet, all of the other one card synchros are restricted by themselves to one level range.
One of the reasons Junk and Debris works better than most of the other one card synchro combination is that they have access to a wide range of Synchro monsters, through the use of two different one card synchros.
Yet, the only one that got even considered by the banlist is Rescue Cat.
Lets compare Junk Synchron and Alien Anmonite. Both are similar enough right? Summon, Revive, Synchro for level 5.
Junk synchron gives access to Junk Warrior(not always used), while Alien Anmonite gives access to Golgar(which is always used.). Each card has access to their own special synchro monster, with its own effect to be abused in one way or another.
Deep Sea Diva gives access to level 5s, but also Gishilnodon.
Debris Dragon is a whole step above, but its restricted by two clauses: It cant make a level 8 by itself, and it can only summon a dragon synchro.
Rescue cat bears the edge over these cards because of the variety of level combination that can be made with itself, and even more now with the new Fiend Diety Roar Beasts. Also, the synchro monsters summoned have no restrictions, like debris dragon.
Also, the fact that rescue cat is the only one that can be tutored as easily through summoner monk and still get its effect off really helps too.
Looking into the past of Rescue cat, it was used one time to primarity summon Level 6s, then the next format to summon level 7s. Now, its still used to summon level 9s and 5s.
Yet, all of the other one card synchros are restricted by themselves to one level range.
One of the reasons Junk and Debris works better than most of the other one card synchro combination is that they have access to a wide range of Synchro monsters, through the use of two different one card synchros.
Wednesday, October 28, 2009
Rex Godwin's cards
We all know ABPF will bring with it Godwin's cards he used to line up the Sun dragon and Moon dragon in one turn.
Undoubtedly, this will lead to many people hyping these, and saying how they allow for synchro summon much easier.
But, if you put thought to it, they arent so good.
You use two cards to synchro summon a synchro monster, great.
All of the combo parts find each other. Great
The tuners can be used for every synchro monster. Great.
But what you dont see is that you are going to be eating up 3-4 cards a turn to summon these monsters, and ultimately they wont be on the field for long, especially in this format.
Yes, the sun and moon fetch each other. But one BTH and your whole game is gone.
Looking at the top tier decks recently, none of these are synchro based any longer.
Even if these cards give you easy access to synchro summons of a wide variety, ultimately the deck as a whole will not even make tier 2.
Undoubtedly, this will lead to many people hyping these, and saying how they allow for synchro summon much easier.
But, if you put thought to it, they arent so good.
You use two cards to synchro summon a synchro monster, great.
All of the combo parts find each other. Great
The tuners can be used for every synchro monster. Great.
But what you dont see is that you are going to be eating up 3-4 cards a turn to summon these monsters, and ultimately they wont be on the field for long, especially in this format.
Yes, the sun and moon fetch each other. But one BTH and your whole game is gone.
Looking at the top tier decks recently, none of these are synchro based any longer.
Even if these cards give you easy access to synchro summons of a wide variety, ultimately the deck as a whole will not even make tier 2.
Tuesday, October 27, 2009
Topping Tournaments: The Unconsidered Secret
Everyone loves topping tournaments.
Yes, its not everything in the game, but saying its not something everyone enjoys is wrong.
So you pick up your Lightsworn/Anti-Meta/Blackwings/Zombie/Gladial Beast deck, and head to your local friendly tournament store, and play, play, and play.
But you lose.
Why?
You have perfect build, tested over and over, with super high chance of OTKs and next to no chance of dead draws.
Your team has crunched numbers and figured out every single percentage of drawing comboes and other cards.
On top of that, you didnt misplay a single time. You are considered by many to be one of the best players out there in terms of plays and thinking, and deck building.
But you still lost.
Why?
The answer is luck.
In deck building and playtesting, what you analyze is probability, and how to maximize it, furnishing your deck to have the highest probability of drawing card X or combo Y.
But when it comes down to the tournament, and your games that matter, high probability and good decks really help, but the reason people win or lose is ultimately luck.
Theoretically, you could calculate the probability of you winning with the entire decklist of your deck and the endless comboes and the decklist of the opponent,
but that is just theory. Even if you have a 99.9% of winning, luck can still take over and give the opponent that 0.1%.
That being said it wont happen very often and probally not in tournaments due to other factors(Misplays).
Thus, when building decks, be sure to think of the probability, but do not forget that when it comes time to shine, everything is the luck of the draw and the roll of the dice.
Yes, its not everything in the game, but saying its not something everyone enjoys is wrong.
So you pick up your Lightsworn/Anti-Meta/Blackwings/Zombie/Gladial Beast deck, and head to your local friendly tournament store, and play, play, and play.
But you lose.
Why?
You have perfect build, tested over and over, with super high chance of OTKs and next to no chance of dead draws.
Your team has crunched numbers and figured out every single percentage of drawing comboes and other cards.
On top of that, you didnt misplay a single time. You are considered by many to be one of the best players out there in terms of plays and thinking, and deck building.
But you still lost.
Why?
The answer is luck.
In deck building and playtesting, what you analyze is probability, and how to maximize it, furnishing your deck to have the highest probability of drawing card X or combo Y.
But when it comes down to the tournament, and your games that matter, high probability and good decks really help, but the reason people win or lose is ultimately luck.
Theoretically, you could calculate the probability of you winning with the entire decklist of your deck and the endless comboes and the decklist of the opponent,
but that is just theory. Even if you have a 99.9% of winning, luck can still take over and give the opponent that 0.1%.
That being said it wont happen very often and probally not in tournaments due to other factors(Misplays).
Thus, when building decks, be sure to think of the probability, but do not forget that when it comes time to shine, everything is the luck of the draw and the roll of the dice.
Monday, October 26, 2009
I summon Honest in attack position.
Clearly either the enemy has an honest in their hand, or two, or is trying to bluff his or her way out of a few turns.
OR
They have Broken Blocker set.
OR
They have Broken Blocker set.
Sunday, October 25, 2009
Beckoning Light...
Utilizing Beckoning Light in a Fiend Diety Roar X Dark World deck is suprisingly devastating.
Unfortunately, lately, because of the amount of FDR monsters out there, mixing both decks is becoming harder and harder.
Unfortunately, lately, because of the amount of FDR monsters out there, mixing both decks is becoming harder and harder.
Saturday, October 24, 2009
100000 Hits!
Hello Everyone.
Today, this blog celebrates its 100000th hit.
It has taken a total of 54 days to gain 50000 hits, since the last hitcount post.
Today is this blog's 270th day in existance.
Thank you everyone for your continued support.
Continuing the trend, sunday continues to be the day where my blog gets the most hits.
Today, this blog celebrates its 100000th hit.
It has taken a total of 54 days to gain 50000 hits, since the last hitcount post.
Today is this blog's 270th day in existance.
Thank you everyone for your continued support.
Continuing the trend, sunday continues to be the day where my blog gets the most hits.
Friday, October 23, 2009
Earthbounds
Konami is sneaking all this support in every set to support these guys,
but they arent covering their weakness, the field spells.
If you want to play Earthbounds competetively, you need better field spells.
but they arent covering their weakness, the field spells.
If you want to play Earthbounds competetively, you need better field spells.
Duel Puzzle #10!!
Wow. Its been 10 Duel Puzzles already!
You:
Life: 1500
Deck: 35(Topdeck is Dark Armed Dragon. When you shuffle your deck, this will change.)
Hand: Armageddon Knight, Blackwing - Gale the Hurricane, Giant Trunade, Dual Summon.
Field: Facedown Des Koala, Face Up DEF Summoner Monk.
Graveyard: Rose, the Warrior of Revenge
Extra: 15.
Enemy:
Life: 5400
Deck: 34
Field: Face up DEF Gellenduo, set Bottomless Trap Hole, Bottomless Trap Hole, Solemn Judgment, Dark Bribe, Mirror Force.
Hand: None
Graveyard: Banisher of the Light
RFP: None
It is currently the standby phase of your turn. Defeat your opponent this turn. Standard Duel Puzzle conditions apply, unless otherwise stated.
You:
Life: 1500
Deck: 35(Topdeck is Dark Armed Dragon. When you shuffle your deck, this will change.)
Hand: Armageddon Knight, Blackwing - Gale the Hurricane, Giant Trunade, Dual Summon.
Field: Facedown Des Koala, Face Up DEF Summoner Monk.
Graveyard: Rose, the Warrior of Revenge
Extra: 15.
Enemy:
Life: 5400
Deck: 34
Field: Face up DEF Gellenduo, set Bottomless Trap Hole, Bottomless Trap Hole, Solemn Judgment, Dark Bribe, Mirror Force.
Hand: None
Graveyard: Banisher of the Light
RFP: None
It is currently the standby phase of your turn. Defeat your opponent this turn. Standard Duel Puzzle conditions apply, unless otherwise stated.
Thursday, October 22, 2009
Stall Based Decks: Konami's recent suggestion?
Recently, we've gotten Zero Gardna, and the upcoming Battle Fader.
Most people dont really think much about it, as cards like this dont usually make a splash unless theyre released all/lots at once(see: Lightsworn)
Is Konami slowly supporting stall decks?
Will these cards make final countdown a valid strategy in your opinion?
Most people dont really think much about it, as cards like this dont usually make a splash unless theyre released all/lots at once(see: Lightsworn)
Is Konami slowly supporting stall decks?
Will these cards make final countdown a valid strategy in your opinion?
Dark Valkyria Beat playtesting
If you equip Dark Valkyria with Supervis, destroy something, then play storm, you CAN re-summon Dark Valkyria to destroy yet another monster, in addition to your special summon from the graveyard thanks to Supervis.
Supervis + Gemini Spark + Dark Valkyria + Chaining to removal = Insane advantage!
Supervis + Gemini Spark + Dark Valkyria + Chaining to removal = Insane advantage!
Wednesday, October 21, 2009
Starlight Road's name
Konami might have trouble making a good english name for this card.
Can anyone see why?
スターライト ロード
Can anyone see why?
スターライト ロード
Tuesday, October 20, 2009
Blogger Challenge: Convincing Arguments
Everyone has friends who are going to quit the game.
My challenge to fellow bloggers today is to write a good post on why you shouldn't simply quit the game suddenly, and instead do ____________(This is up to you).
Make it convincing, and make it good.
My challenge to fellow bloggers today is to write a good post on why you shouldn't simply quit the game suddenly, and instead do ____________(This is up to you).
Make it convincing, and make it good.
Monday, October 19, 2009
Dragunity Knight Trident
It would be good if it were only level 6...
As of now, you are losing too much advantage summoning and triggering its effect to save you in the long run.
What a shame.
It has such kickass art.
As of now, you are losing too much advantage summoning and triggering its effect to save you in the long run.
What a shame.
It has such kickass art.
Sunday, October 18, 2009
Vanity Control, the deck that wrecks everything, or not?
We all know Vanity Control, but we also all know that next to nobody plays it.
Yet, every time people see it being played, it wrecks almost everything.
So, I ask you, WHY?
It stops LS in its tracks by countering and booking everything that happens.
It stops BF by locking down both Black Whirlwind and crazy Swarming,
It stops J&D by just existing.
It stops GBs by just lurking in DEF position.
Zombies dont stand a chance.
So what's its big flaw? Why isnt it winning every tournament?
The answer is simple:
Too dependent on both rows.
Most decks are either Frontrow dependent or Backrow dependent, with a few other decks being Graveyard dependant(Zombies, Vaayu, and J&D), and others Hand dependent, such as BF. Backrow dependant decks include Anti-Meta
the biggest flaw with many deck ideas is that you rely too much on both rows.
For example, Vanity Control.
You rely on your front row for your large beaters with game slowing abilities, such as Raiou and the titular Vanity Fiend, but also on your backrow to do almost all your work for you in the form of Divine Wrath and Compulsary Evacuation Device.
This allows too many cards to open your weaknesses. One MST or storm, OR one Fissure or Lightning Vortex is enough to put a large gap in your and their momentum, unlike decks light Lightsworn, who tend to not give a damn about their own backrow.
Yet, every time people see it being played, it wrecks almost everything.
So, I ask you, WHY?
It stops LS in its tracks by countering and booking everything that happens.
It stops BF by locking down both Black Whirlwind and crazy Swarming,
It stops J&D by just existing.
It stops GBs by just lurking in DEF position.
Zombies dont stand a chance.
So what's its big flaw? Why isnt it winning every tournament?
The answer is simple:
Too dependent on both rows.
Most decks are either Frontrow dependent or Backrow dependent, with a few other decks being Graveyard dependant(Zombies, Vaayu, and J&D), and others Hand dependent, such as BF. Backrow dependant decks include Anti-Meta
the biggest flaw with many deck ideas is that you rely too much on both rows.
For example, Vanity Control.
You rely on your front row for your large beaters with game slowing abilities, such as Raiou and the titular Vanity Fiend, but also on your backrow to do almost all your work for you in the form of Divine Wrath and Compulsary Evacuation Device.
This allows too many cards to open your weaknesses. One MST or storm, OR one Fissure or Lightning Vortex is enough to put a large gap in your and their momentum, unlike decks light Lightsworn, who tend to not give a damn about their own backrow.
Saturday, October 17, 2009
Friday, October 16, 2009
Collosal Fighter Assault Mode
In case you havent realized, if you bottomless trap hole him, you CANNOT revive Collosal Fighter.
Talk about useless.
Talk about useless.
Cheating: Acknowledged by Konami?
Everyone knows that cheating happens, and knows how it goes punished.
But how about Konami?
It seems that they are aware of how rampant cheating in the game is.
In fact, to a point where they even have the protagonists of the show cheating, on air.
Examples off the top of my head/the only ones I know of are Yusei changing his set cards around during his duel against the Prison Warden, and Jyuudai activating a trap the turn it was set in the manga, but there is a page out there which lists all the instances of the protagonists, as well as antagonists, cheating.
You will be suprised as to how much the people in the show cheat, if you really pay attention.
Any other examples you readers know of?
Why I havent been posting for a few days is something people who give a damn can ask me about. I wont bother you here.
But how about Konami?
It seems that they are aware of how rampant cheating in the game is.
In fact, to a point where they even have the protagonists of the show cheating, on air.
Examples off the top of my head/the only ones I know of are Yusei changing his set cards around during his duel against the Prison Warden, and Jyuudai activating a trap the turn it was set in the manga, but there is a page out there which lists all the instances of the protagonists, as well as antagonists, cheating.
You will be suprised as to how much the people in the show cheat, if you really pay attention.
Any other examples you readers know of?
Why I havent been posting for a few days is something people who give a damn can ask me about. I wont bother you here.
Tuesday, October 13, 2009
Dark Valkyria Beat
Most people already know of Bahamut84's Another Neos Beat.
But I ask you, Why limit yourself to only abusing Gemini Spark with Another Neos?
I present to you the next step in Gemini Beatdown, Dark Valkyria Beat.
Yes, it is a step towards the DARK side, but DARK ARMED DRAGON IS FUN.
I present to you, Dark Valkyria Beatdown.
Dark Valkyria Beat/ダーク・ヴァルキリー・ビート
Monsters/モンスター/17
3 Dark Valkyria/ダーク・ヴァルキュリア
2 Phoedlyser/フェデライザー
2 Crusader of Endymion/クルセーダー・オブ・エンディミオン
3 Breaker the Magical Warrior/魔道戦士ブレイカー
1 Dark Armed Dragon/ダーク・アームド・ドラゴン
1 Summon Priest/召還層サモンプリースト
1 Blazewing Butterfly/炎妖蝶ウイルプス
1 Blackwing Gale the Hurricane/BF-疾風のゲイル
1 Plaguespreader Zombie/ゾンビ・キャリア
1 Sangan/クリッター
1 The Dark Creator/ダーク・クリエィター
Spells/魔法/13
3 Supervis/スペルヴィス
3 Gemini Spark/デュアル・スパーク
3 Shrink/収縮
2 Allure of Darkness/闇の誘惑
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
Traps/罠/10
1 Solemn Judgement/紙の宣告
2 Victims Counter/ヴィクティムズ・カウンター
2 Escape from the Dark Dimension/闇次元からの解放
1 Call of the Haunted/リビングデッドの呼び声
1 Torrential Tribute/激流葬
1 Mirror Force/聖なるバリアーミラーフォースー
2 Birthright/正統なる血統
As you can already see, the whole point of this deck is tho absolutely abuse Dark Valkyria.
Why is Summon Priest in? For Dark Valkyria.
Why is Gemini Spark in? For Dark Valkyria.
Why is Crusader of Endymion in? For Dark Valkyria.
Victim's counter? For Dark Valkyria.
All the deck is to support abusing Valkyria's effect, so various ways can be used to take advantage of this.
Some hidden comboes:
Summon Limiter + Supervis. Summon Limiter does NOT count your re-summoning of the Gemini as one of the two summons. The special summon, obviously yes.
Dark Valkyria's effect allows it to put ONE counter on itself ONCE. It does NOT happen necessarily at Summoning. Allowing you to MST that GB's War Chariot, if they try to open that on you.
Dark Valkyria is one of the cards that does NOT have a limit on the number of Spell Counters it may have. Most of the time it will be one. Crusader of Endymion gives it more.
Dark Valkyria does NOT have a "Only once per turn" clause on the destruction effect. Meaning if you have many spell counters, you can go crazy and wipe the enemy field clean.
Any questions can be asked in the comments section.
Yes, this is legal for you Asia Tournament people who are absolutely desperate to use Gemini Spark.
@Bahamut 84:
Yo Baha84, Im real happy for your Another Neos Beat and Imma let you finish, but my Dark Valkyria Beat is the best Gemini Spark based deck of all time! OF! ALL! TIME!
Yes, I just used up my once only valid obligatory Kanye West Meme. You will no longer see any more of them.
But I ask you, Why limit yourself to only abusing Gemini Spark with Another Neos?
I present to you the next step in Gemini Beatdown, Dark Valkyria Beat.
Yes, it is a step towards the DARK side, but DARK ARMED DRAGON IS FUN.
I present to you, Dark Valkyria Beatdown.
Dark Valkyria Beat/ダーク・ヴァルキリー・ビート
Monsters/モンスター/17
3 Dark Valkyria/ダーク・ヴァルキュリア
2 Phoedlyser/フェデライザー
2 Crusader of Endymion/クルセーダー・オブ・エンディミオン
3 Breaker the Magical Warrior/魔道戦士ブレイカー
1 Dark Armed Dragon/ダーク・アームド・ドラゴン
1 Summon Priest/召還層サモンプリースト
1 Blazewing Butterfly/炎妖蝶ウイルプス
1 Blackwing Gale the Hurricane/BF-疾風のゲイル
1 Plaguespreader Zombie/ゾンビ・キャリア
1 Sangan/クリッター
1 The Dark Creator/ダーク・クリエィター
Spells/魔法/13
3 Supervis/スペルヴィス
3 Gemini Spark/デュアル・スパーク
3 Shrink/収縮
2 Allure of Darkness/闇の誘惑
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
Traps/罠/10
1 Solemn Judgement/紙の宣告
2 Victims Counter/ヴィクティムズ・カウンター
2 Escape from the Dark Dimension/闇次元からの解放
1 Call of the Haunted/リビングデッドの呼び声
1 Torrential Tribute/激流葬
1 Mirror Force/聖なるバリアーミラーフォースー
2 Birthright/正統なる血統
As you can already see, the whole point of this deck is tho absolutely abuse Dark Valkyria.
Why is Summon Priest in? For Dark Valkyria.
Why is Gemini Spark in? For Dark Valkyria.
Why is Crusader of Endymion in? For Dark Valkyria.
Victim's counter? For Dark Valkyria.
All the deck is to support abusing Valkyria's effect, so various ways can be used to take advantage of this.
Some hidden comboes:
Summon Limiter + Supervis. Summon Limiter does NOT count your re-summoning of the Gemini as one of the two summons. The special summon, obviously yes.
Dark Valkyria's effect allows it to put ONE counter on itself ONCE. It does NOT happen necessarily at Summoning. Allowing you to MST that GB's War Chariot, if they try to open that on you.
Dark Valkyria is one of the cards that does NOT have a limit on the number of Spell Counters it may have. Most of the time it will be one. Crusader of Endymion gives it more.
Dark Valkyria does NOT have a "Only once per turn" clause on the destruction effect. Meaning if you have many spell counters, you can go crazy and wipe the enemy field clean.
Any questions can be asked in the comments section.
Yes, this is legal for you Asia Tournament people who are absolutely desperate to use Gemini Spark.
@Bahamut 84:
Yo Baha84, Im real happy for your Another Neos Beat and Imma let you finish, but my Dark Valkyria Beat is the best Gemini Spark based deck of all time! OF! ALL! TIME!
Yes, I just used up my once only valid obligatory Kanye West Meme. You will no longer see any more of them.
Monday, October 12, 2009
Infinity Dark
Yes, it has a cool name, but it's art looks familiar...
No?
Hmm..
He looks...
Heroic...
Doesn't change the fact that he's more or less useless.
Coming soon:
Dark Valkyria Beatdown
No?
Hmm..
He looks...
Heroic...
Doesn't change the fact that he's more or less useless.
Coming soon:
Dark Valkyria Beatdown
Norelas Concept...
Summon Stardust, activate some of your own destruction, negate it with Dust, Summon Norelas, Trigger effect, nuke field and enemy hand, as well as your own, draw something irrelevant, then at the end phase revive stardust for some beating next turn
Saturday, October 10, 2009
Filler Cards
When you have a few empty slots in the deck, what do you include?
Were talking things of about the same tier as randomly splashing:
Transmigration Prophecy
Swords of Revealing Light
Fissure/Smashing
BF-Gale
Were talking things of about the same tier as randomly splashing:
Transmigration Prophecy
Swords of Revealing Light
Fissure/Smashing
BF-Gale
Friday, October 9, 2009
Gozen Match + Rivalry of the Warlords
These two make such a powerful lock, but are hard to draw into and play while using...
But there are a few decktypes that can use it well, because all are the same Attribute and Type.
I believe that this combo should see much more play.
But there are a few decktypes that can use it well, because all are the same Attribute and Type.
I believe that this combo should see much more play.
Thursday, October 8, 2009
Monarch Decks: Not winning as much, why?
We all know Monarch decks work.
Every turn, they generate (hopefully) a 2400 attack beater with their effect already haven gone off, removing at least one card from the field.
Functioning very basically, they use very minimal cards every turn.
They can draw upon many forms of cards for speed, as shown in the past.
Then why aren't they winning?
There are two big problems with Monarch decks.
The first one is the lack of speed. While they can draw upon several cards for speed, Monarch decks require setup, so to speak. Something needs to be fed to a monarch to summon it, and unfortunately, its not easy to get this out THEN summon a monarch right from turn 1, something needs to be on the field or graveyard in some cases to work well.
The two big "Setup" cards are, as you know, Treeborn Frog and Dandylion, but those need to be in the graveyard to activate. The next two are Spirit Reaper and Mashmallon, due to their Indestructible by battle effect. Those need to be on the field to let you turtle a bit first too.
Also in this class are Gravekeeper's Spies. Again, they are flip effects, and thus are not able to be sprung from the hand.
The exceptions of Monarch fodder to work are cards such as Jester Confit, The Tricky, and Flute of Summoning Kuriboh. Big problem with them is that they are only one time use, unlike Treeborn Frog and other cards. Thus, in the long run, you will be running a loss in advantage, which will catch up to you fast.
How decks that use this win is by pushing very hard, very fast. Summoning an additional Monarch from nowhere gives you the ability to rush your opponent, as nobody devotes too many cards to the field on turn 1. Decks like these TEND to win more often within 5 turns, and less in the longer run.
The second problem with Monarch Deck's is their predictability.
Monarch decks tend to lack many hidden tricks, with their agenda most of the time being just "summon monarch whack for 2400, spam removal". Thus, players, once they know the enemy is running a monarch deck, and has a treeborn frog in the graveyard(as an example), they can expect monarchs flying at them next turn, and thus play and set/hold cards as appropriate.
This is the part where the Kuriboh Jester and Tricky Monarchs tend to fail, despite their edge over the other variants in the first aspect.
The one decktype that succeeds here is the Quick Synchron Monarch deck, but that REALLY fails at the first part, running a very bad mid and end game, as you can use upwards four to five cards, at low two to three cards a turn.
Every turn, they generate (hopefully) a 2400 attack beater with their effect already haven gone off, removing at least one card from the field.
Functioning very basically, they use very minimal cards every turn.
They can draw upon many forms of cards for speed, as shown in the past.
Then why aren't they winning?
There are two big problems with Monarch decks.
The first one is the lack of speed. While they can draw upon several cards for speed, Monarch decks require setup, so to speak. Something needs to be fed to a monarch to summon it, and unfortunately, its not easy to get this out THEN summon a monarch right from turn 1, something needs to be on the field or graveyard in some cases to work well.
The two big "Setup" cards are, as you know, Treeborn Frog and Dandylion, but those need to be in the graveyard to activate. The next two are Spirit Reaper and Mashmallon, due to their Indestructible by battle effect. Those need to be on the field to let you turtle a bit first too.
Also in this class are Gravekeeper's Spies. Again, they are flip effects, and thus are not able to be sprung from the hand.
The exceptions of Monarch fodder to work are cards such as Jester Confit, The Tricky, and Flute of Summoning Kuriboh. Big problem with them is that they are only one time use, unlike Treeborn Frog and other cards. Thus, in the long run, you will be running a loss in advantage, which will catch up to you fast.
How decks that use this win is by pushing very hard, very fast. Summoning an additional Monarch from nowhere gives you the ability to rush your opponent, as nobody devotes too many cards to the field on turn 1. Decks like these TEND to win more often within 5 turns, and less in the longer run.
The second problem with Monarch Deck's is their predictability.
Monarch decks tend to lack many hidden tricks, with their agenda most of the time being just "summon monarch whack for 2400, spam removal". Thus, players, once they know the enemy is running a monarch deck, and has a treeborn frog in the graveyard(as an example), they can expect monarchs flying at them next turn, and thus play and set/hold cards as appropriate.
This is the part where the Kuriboh Jester and Tricky Monarchs tend to fail, despite their edge over the other variants in the first aspect.
The one decktype that succeeds here is the Quick Synchron Monarch deck, but that REALLY fails at the first part, running a very bad mid and end game, as you can use upwards four to five cards, at low two to three cards a turn.
Wednesday, October 7, 2009
Deckfix: Blood Monarch
I recently received a deckfix request for a rather interesting deck, and I wanted to share it with you.
The original deck can be found on Gambit's blog, Duelism.
It appears as follows:
Blood Monarch/Bloodarch (Gambit Style)
2 Destiny Hero Plasma/D・HERO Bloo-D
1 Destiny Hero Dogma/D・HERO ドグマガイ
2 Destiny Hero Diamond Dude/D・HERO ダイアモンド・ガイ
2 Caius the Shadow Monarch/邪帝ガイウス
2 Raiza the Storm Monarch/風帝ライザー
1 Kuraz the Light Monarch/光帝クライス
3 Tongue Twister/タン・ツイスター
1 Cyber Dragon/サーバー・ドラゴン
1 Elemental Hero Stratos/E・HERO エアーマン
1 Blackwing - Gale the Hurricane/BF-疾風のゲイル
1 Treeborn Frog/黄泉ガエル
1 Dandylion/ダンディライオン
1 Mashmallon/マッシュマロン
1 Shiba Warrior Taro/柴戦士タロ
1 Spirit Reaper/魂を削る死霊
1 Sangan/クリッター
2 Krebons/クレボンス
3 Destiny Draw/デスティニードロー
1 Emergency Teleport/緊急テレポート
1 Trade In/トレード・イン
1 Pot of Avarice/貪欲な壺
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
3 Reckless Greed/無用な欲ぼり
2 Ultimate Offering/血の代償
1 Torrential Tribute/激流葬
1 Mirror Force/聖なるバリアーミラーフォースー
The premise of this deck is the ridiculous number of draw 2 cards.
For starters, Destiny draw and reckless greed together with a Trade in for good effect has proven in the past to work quite well.
Gambit has taken the extra step and packed Tounge Twisters along with Ultimate offering, a powerful draw engine available to almost uniquely to Ultimate Offering Monarch decks.
Another interesting tech is the single Kuraz, allowing you to get even more draws off of cards such as Reckless Greed.
Additionally, the Ultimate Offering allows for you to retrieve the one drawback of Kuraz, that it eats your normal summon.
Now, for deckfixes.
First off, I have no idea why you didnt add Allure of Darkness, considering how many DARKs you are running, so +2 Allure off the bat.
Trade in is a powerful card, yes, but in ones, even with 3 targets, it is a bit weak and hard to use. I would suggest adding one more Trade In.
+1 Trade In
To balance this out, one more level 8 must be added, so another Plasma is added, for good effect.
On top of this, it contributes to the deck's namesake, Blood Monarch.
+1 Destiny Hero Plasma
With your increased draw power, digging into that Ultimate Offering is easier. This allows for more monsters to be fielded and used, so why not add another Pot of Avarice? It also helps for your Destiny Draw + Trade In super draws.
+1 Pot of Avarice
Now, another integral part of using Destiny Draw with Monarchs is the Stratos into Malicious, then D-Draw'ing off the Malicious, for free monarch fodder later in the game.
+2 D-Hero Malicious.
Totaling
+2 Destiny Hero Malicious, +1 Pot of Avarice, +1 Destiny Hero Plasma, +1 Trade In, and +2 Allure of Darkness.
Undoubtedly, this gives you much more draw power. Your deck now is packing SIXTEEN draw 2 Cards, more than most people have in ALL their decks combined.
Unfortunately, these increased aspects of the deck calls for cards to be cut.
With the increased number of D-Heroes for Destiny Draw, losing one Diamond dude is now a viable move.
MST is cut because this deck allows access to almost all your cards all the time, so simple stalling or removal can be in the form of Brionac and Stardust Dragon easier.
Along with the increased draw power, you have easier access to Ultimate Offering, the powerhouse card of this deck. However, this also means you lose the ability to use Treeborn Frog quite as often. Thus, Treeborn Frog will be cut.
Gale, while a powerful card, is great for killing monsters, but is only valid once. The drawback of Gale in the new deck is that you pull out strong moves in momentum in one turn alone, perhaps your opponents turn, so the one time valid mini tide turner that is Gale is not quite as good.
A hard cut, yes, but necessary.
Shiba Warrior Taro, a third onwards indestructible by battle monster after Mashmallon and Spirit Reaper, will be cut because you dont have to stall quite as much anymore.
The last two cuts are extremely difficult.
Cyber Dragon, because you can lay down monsters every turn, meaning you dont usually have nothing on the field, and Torrential Tribute, because of your massive moves, and the fact that IMO, Mirror Force is slightly better.
It will end up something like this:
Bloodarch (Rauzes Fix)
3 Destiny Hero Plasma/D・HERO Bloo-D
1 Destiny Hero Dogma/D・HERO ドグマガイ
2 Destiny Hero Malicious/D・HERO ディアボリック・ガイ
1 Destiny Hero Diamond Dude/D・HERO ダイアモンド・ガイ
2 Caius the Shadow Monarch/邪帝ガイウス
2 Raiza the Storm Monarch/風帝ライザー
1 Kuraz the Light Monarch/光帝クライス
3 Tongue Twister/タン・ツイスター
1 Elemental Hero Stratos/E・HERO エアーマン
1 Dandylion/ダンディライオン
1 Mashmallon/マッシュマロン
1 Spirit Reaper/魂を削る死霊
1 Sangan/クリッター
2 Krebons/クレボンス
3 Destiny Draw/デスティニードロー
2 Allure of Darkness/闇の誘惑
1 Emergency Teleport/緊急テレポート
2 Trade In/トレード・イン
2 Pot of Avarice/貪欲な壺
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
3 Reckless Greed/無用な欲ぼり
2 Ultimate Offering/血の代償
1 Mirror Force/聖なるバリアーミラーフォースー
This concludes today's deckfix writeup. Enjoy your new deck, Gambit. Super Draw LiDa on steroids, only without the LiDa part.
Feel free to netdeck or copy the concept!
The original deck can be found on Gambit's blog, Duelism.
It appears as follows:
Blood Monarch/Bloodarch (Gambit Style)
2 Destiny Hero Plasma/D・HERO Bloo-D
1 Destiny Hero Dogma/D・HERO ドグマガイ
2 Destiny Hero Diamond Dude/D・HERO ダイアモンド・ガイ
2 Caius the Shadow Monarch/邪帝ガイウス
2 Raiza the Storm Monarch/風帝ライザー
1 Kuraz the Light Monarch/光帝クライス
3 Tongue Twister/タン・ツイスター
1 Cyber Dragon/サーバー・ドラゴン
1 Elemental Hero Stratos/E・HERO エアーマン
1 Blackwing - Gale the Hurricane/BF-疾風のゲイル
1 Treeborn Frog/黄泉ガエル
1 Dandylion/ダンディライオン
1 Mashmallon/マッシュマロン
1 Shiba Warrior Taro/柴戦士タロ
1 Spirit Reaper/魂を削る死霊
1 Sangan/クリッター
2 Krebons/クレボンス
3 Destiny Draw/デスティニードロー
1 Emergency Teleport/緊急テレポート
1 Trade In/トレード・イン
1 Pot of Avarice/貪欲な壺
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
3 Reckless Greed/無用な欲ぼり
2 Ultimate Offering/血の代償
1 Torrential Tribute/激流葬
1 Mirror Force/聖なるバリアーミラーフォースー
The premise of this deck is the ridiculous number of draw 2 cards.
For starters, Destiny draw and reckless greed together with a Trade in for good effect has proven in the past to work quite well.
Gambit has taken the extra step and packed Tounge Twisters along with Ultimate offering, a powerful draw engine available to almost uniquely to Ultimate Offering Monarch decks.
Another interesting tech is the single Kuraz, allowing you to get even more draws off of cards such as Reckless Greed.
Additionally, the Ultimate Offering allows for you to retrieve the one drawback of Kuraz, that it eats your normal summon.
Now, for deckfixes.
First off, I have no idea why you didnt add Allure of Darkness, considering how many DARKs you are running, so +2 Allure off the bat.
Trade in is a powerful card, yes, but in ones, even with 3 targets, it is a bit weak and hard to use. I would suggest adding one more Trade In.
+1 Trade In
To balance this out, one more level 8 must be added, so another Plasma is added, for good effect.
On top of this, it contributes to the deck's namesake, Blood Monarch.
+1 Destiny Hero Plasma
With your increased draw power, digging into that Ultimate Offering is easier. This allows for more monsters to be fielded and used, so why not add another Pot of Avarice? It also helps for your Destiny Draw + Trade In super draws.
+1 Pot of Avarice
Now, another integral part of using Destiny Draw with Monarchs is the Stratos into Malicious, then D-Draw'ing off the Malicious, for free monarch fodder later in the game.
+2 D-Hero Malicious.
Totaling
+2 Destiny Hero Malicious, +1 Pot of Avarice, +1 Destiny Hero Plasma, +1 Trade In, and +2 Allure of Darkness.
Undoubtedly, this gives you much more draw power. Your deck now is packing SIXTEEN draw 2 Cards, more than most people have in ALL their decks combined.
Unfortunately, these increased aspects of the deck calls for cards to be cut.
With the increased number of D-Heroes for Destiny Draw, losing one Diamond dude is now a viable move.
MST is cut because this deck allows access to almost all your cards all the time, so simple stalling or removal can be in the form of Brionac and Stardust Dragon easier.
Along with the increased draw power, you have easier access to Ultimate Offering, the powerhouse card of this deck. However, this also means you lose the ability to use Treeborn Frog quite as often. Thus, Treeborn Frog will be cut.
Gale, while a powerful card, is great for killing monsters, but is only valid once. The drawback of Gale in the new deck is that you pull out strong moves in momentum in one turn alone, perhaps your opponents turn, so the one time valid mini tide turner that is Gale is not quite as good.
A hard cut, yes, but necessary.
Shiba Warrior Taro, a third onwards indestructible by battle monster after Mashmallon and Spirit Reaper, will be cut because you dont have to stall quite as much anymore.
The last two cuts are extremely difficult.
Cyber Dragon, because you can lay down monsters every turn, meaning you dont usually have nothing on the field, and Torrential Tribute, because of your massive moves, and the fact that IMO, Mirror Force is slightly better.
It will end up something like this:
Bloodarch (Rauzes Fix)
3 Destiny Hero Plasma/D・HERO Bloo-D
1 Destiny Hero Dogma/D・HERO ドグマガイ
2 Destiny Hero Malicious/D・HERO ディアボリック・ガイ
1 Destiny Hero Diamond Dude/D・HERO ダイアモンド・ガイ
2 Caius the Shadow Monarch/邪帝ガイウス
2 Raiza the Storm Monarch/風帝ライザー
1 Kuraz the Light Monarch/光帝クライス
3 Tongue Twister/タン・ツイスター
1 Elemental Hero Stratos/E・HERO エアーマン
1 Dandylion/ダンディライオン
1 Mashmallon/マッシュマロン
1 Spirit Reaper/魂を削る死霊
1 Sangan/クリッター
2 Krebons/クレボンス
3 Destiny Draw/デスティニードロー
2 Allure of Darkness/闇の誘惑
1 Emergency Teleport/緊急テレポート
2 Trade In/トレード・イン
2 Pot of Avarice/貪欲な壺
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
3 Reckless Greed/無用な欲ぼり
2 Ultimate Offering/血の代償
1 Mirror Force/聖なるバリアーミラーフォースー
This concludes today's deckfix writeup. Enjoy your new deck, Gambit. Super Draw LiDa on steroids, only without the LiDa part.
Feel free to netdeck or copy the concept!
Tuesday, October 6, 2009
Halloween Tournament, make your locals one!
Well, since Halloween is coming up this month...
You might say its a little early to say so, but I feel that enough time should be given to let people prepare/tell their friends.
The thing is, since Halloween is on Saturday this year, and locals are usually on Saturday, why not lump both together for some extra fun?
Heres the concept:
On halloweeen day, a tournament will be held(on any scale is fine. Just do it.), where all/most contestants must be in costume.
I'm goanna leave "costume" undefined, so you can be cos playing as Yuusei, saying RAWR I AM DRACULA, or pretending to be Bahamut84, for all I care.
Even if not everyone agrees, the point is to have fun and enjoy playing on Halloween Day.
And someone must be nice and supply Candy for consolation prizes!
Of course, regular prize Gold Series Box/3X SOVR box/whatever you guys use as prizes is normal.
So what do you think?
WTF Fail? OMG MUST DO? Sure why not? I suggest these intelligent changes to make it a better experience overall?
You might say its a little early to say so, but I feel that enough time should be given to let people prepare/tell their friends.
The thing is, since Halloween is on Saturday this year, and locals are usually on Saturday, why not lump both together for some extra fun?
Heres the concept:
On halloweeen day, a tournament will be held(on any scale is fine. Just do it.), where all/most contestants must be in costume.
I'm goanna leave "costume" undefined, so you can be cos playing as Yuusei, saying RAWR I AM DRACULA, or pretending to be Bahamut84, for all I care.
Even if not everyone agrees, the point is to have fun and enjoy playing on Halloween Day.
And someone must be nice and supply Candy for consolation prizes!
Of course, regular prize Gold Series Box/3X SOVR box/whatever you guys use as prizes is normal.
So what do you think?
WTF Fail? OMG MUST DO? Sure why not? I suggest these intelligent changes to make it a better experience overall?
Monday, October 5, 2009
Anti LS:
Needle Ceiling would work quite well for your LS problems.
Deals with the swarming and to an extent JD.
Deals with the swarming and to an extent JD.
Sunday, October 4, 2009
Magical Android: Why isnt it being used?
Magical Android is one of the first Synchro monsters to be released, alongside Stardust Dragon, etc.
Yes, it is overshadowed by Catastor, but what people do not usually notice is that it by itself makes 3000 life advantage.
While Catastor does eat everything sans Zombie Synchro alive, Magical Android clears the 2200 line, allowing it to kill things like Arms Wing and Brionac.
In light beatdown decks, especially, or LS, Android can also call upon Honest.
Level 5 may be hard to come by in the top decks of the format, but shouldnt we clear a slot in the extra for this monster?
Yes, it is overshadowed by Catastor, but what people do not usually notice is that it by itself makes 3000 life advantage.
While Catastor does eat everything sans Zombie Synchro alive, Magical Android clears the 2200 line, allowing it to kill things like Arms Wing and Brionac.
In light beatdown decks, especially, or LS, Android can also call upon Honest.
Level 5 may be hard to come by in the top decks of the format, but shouldnt we clear a slot in the extra for this monster?
Saturday, October 3, 2009
Duel Puzzle #9!
You:
Hand:1 Foolish Burial 1 Phantom of Chaos
Life: 500
Graveyard: None
RFP: None
Enemy: BF Sirroco the Dawn, BF Gale the Hurricane, BF Shura the Blue Flame, BF Silverwind the Lonely, BF Kalut the Moonshadow
Hand: BF Kalut the Moonshadow
Graveyard: None
Life: 7600
It is the standby phase of your turn.
Reduce the enemy to 0 this turn.
Hand:1 Foolish Burial 1 Phantom of Chaos
Life: 500
Graveyard: None
RFP: None
Enemy: BF Sirroco the Dawn, BF Gale the Hurricane, BF Shura the Blue Flame, BF Silverwind the Lonely, BF Kalut the Moonshadow
Hand: BF Kalut the Moonshadow
Graveyard: None
Life: 7600
It is the standby phase of your turn.
Reduce the enemy to 0 this turn.
Friday, October 2, 2009
Multiple Sleeve Layers: How its done.
Recently, people have put interest into the multi layer sleeves.
And so, I have put together a little tutorial/pictoguide as to how the Japanese put mutiple sleeve layers.
Note that the first few steps are usually standard, while on higher layers differing techniques may be used.
We begin with our raw materials, the sleeves.
Note that Dimension Zero Sleeves are out of production, considering Dimension Zero kinda died out.
We enlist the help of our friend, Archfiend of Gilfer, now available in Gold Rare.
The first basic layer is used in many decks in the OCG, clear and with the 5D's Logo.
Note that many players do not place their logo on the front of the card, but many also do.
The friendly KMC sleeve. While these are not quite the quality of Ultrapro IMO, their size IS different, and this size allows it to be the second layer without conflict with other sizes.
Next up is the Konami made 5D's sleeve.
Take note that if you use the Signer sleeves, due to a difference in size, KMC sleeves cannot be used.
Next up is the "Perfect Size" sleeves. Also great for binder sleeves, alongside the clear 5Ds one.
This allows you to stick a junk card behind the sleeves to give it extra strength.
Next, you have the "Super Size" sleeves.
Note that these also come in half clear colors, which allows you to put a tint on the front of your card.
Not pictured, but an alternative to these are "The Forum" sleeves. However, due to the lack of color shown on the final product, and the sheer cost of them(10USD for 50), they arent exactly the most popular.
However, the metal supports give your card extra strength.
Your final product will use the Dimension Zero sleeves.
As you can see, the flowery framing fits around the card image.
Recently, another company has begun production of the same sized sleeves, with several different options for the "frame". They havent really caught on yet, because they are clear, with the exception of the frame.
And finally, your product will be pretty thick.
Pictured is the card, covered in several layers of sleeves, and on top of it a regular card.
And so, I have put together a little tutorial/pictoguide as to how the Japanese put mutiple sleeve layers.
Note that the first few steps are usually standard, while on higher layers differing techniques may be used.
We begin with our raw materials, the sleeves.
Note that Dimension Zero Sleeves are out of production, considering Dimension Zero kinda died out.
We enlist the help of our friend, Archfiend of Gilfer, now available in Gold Rare.
The first basic layer is used in many decks in the OCG, clear and with the 5D's Logo.
Note that many players do not place their logo on the front of the card, but many also do.
The friendly KMC sleeve. While these are not quite the quality of Ultrapro IMO, their size IS different, and this size allows it to be the second layer without conflict with other sizes.
Next up is the Konami made 5D's sleeve.
Take note that if you use the Signer sleeves, due to a difference in size, KMC sleeves cannot be used.
Next up is the "Perfect Size" sleeves. Also great for binder sleeves, alongside the clear 5Ds one.
This allows you to stick a junk card behind the sleeves to give it extra strength.
Next, you have the "Super Size" sleeves.
Note that these also come in half clear colors, which allows you to put a tint on the front of your card.
Not pictured, but an alternative to these are "The Forum" sleeves. However, due to the lack of color shown on the final product, and the sheer cost of them(10USD for 50), they arent exactly the most popular.
However, the metal supports give your card extra strength.
Your final product will use the Dimension Zero sleeves.
As you can see, the flowery framing fits around the card image.
Recently, another company has begun production of the same sized sleeves, with several different options for the "frame". They havent really caught on yet, because they are clear, with the exception of the frame.
And finally, your product will be pretty thick.
Pictured is the card, covered in several layers of sleeves, and on top of it a regular card.
Thursday, October 1, 2009
Junk and Debris Tutorial!
On a side note, searching Junk and Debris Yugioh on youtube proves quite intersting!
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