Runs Allure, DDraw, and possibly Trade-In for maximizing draws. Easily considered the fastest and most popular. Eats V-Zero Alive, Destroyed by E-Zero.
Uses D Hero cards from the Anime
Oh, and also Synchros.
2: The E-Zero Beatdown:
Runs Neos Alius, Possibly Wildheart and Big Neos, Drop honest left and right, plays of Shrink and Skyscraper optional, but highly reccomended. More or less Big City with Zero thrown in.
Kills D-Zero easily, but loses to V-Zero.
Mainly uses E Hero cards from the Anime.
3: The V-Zero Control:
(V-Hero from VJMP Heroes/Manga Heroes, NOT Voltic. You only run 1 voltic.)
Runs Oceans, Forestmans, Ice Edge, Voltics, etc, and packs a LOT of Control cards such as Karma Cut, Compulsory Evacuation Device, Raigeki Break, and PWWB, and gains a LOT of Advantage over time. More or less at least a +1 a turn.
Good because you can use much more than 3 Absolute Zeros, Easily.
Dies to D-Zero because of speed, and kills E-Zero because E-Zero cant dish out damage fast enough.
Really cool because you get to pretend to be
4: The Everything-Zero:
In terms of cost, none of these decks come cheaper than the others
D-Zero has DDraws and Allures and Trade ins, as well as Bloo-Ds. Also you gotta buy some Synchros
E-Zero has Neos Alius and Honests. Also Assault Armor in the OCG, if you use it.
V-Zero has OceansX3, ForestX3, Voltics, and lots of lots of promos.
Not to mention the minimum 2 Miracle Fusion, 3 Absolute Zero, Stratos, etc etc.