Hello everyone.
I apologize for the lack of post yesterday. I was on the plane back from Florida.
My overall experience at SJC Orlando wasnt anything spectacular, nor interesting, but it was quite fun overall.
Miami was awesome. For those who live in Florida, I envy you.
One thing I noticed when I was at Orlando was people complaining at the end of the day.
"I didnt top. Today totally sucked"
"These guys dont know how to trade. What a waste of my time"
Amongst others.
This really didnt settle with me.
So what if you didnt top?
So what if you couldnt get $50 off a Vayu?
Yugioh is a game.
At the end of the day, it should still be a game.
That doesnt mean it isnt serious business.
Some things can be serious business and still be fun.
Yugioh, being a game, should be something you ultimately enjoy, something fun.
If you go and play with some people, and never win once due to bad hands, bad decks, bad strategy, regardless, you should be walking home happy, regardless.
Yes, winning is great, and losing kinda sucks, but either way, the game is made and intended to be fun, and for most people, it is.
People, after a day/few hours/one hour/one duel of Yugioh, should be able to look back and say: "That was fun.(To an extent, because other factors such as having stuff stole will really suck.)"
If you cant do that, your doing something wrong.
Wednesday, September 30, 2009
Monday, September 28, 2009
Monster Spell Trap...
Monsters.
Spell.
Trap.
Extra.
Side.
I'm just curious why people write up their decklists in this order.
MSTES doesnt stand for anything significant, to my knowledge.
Spell.
Trap.
Extra.
Side.
I'm just curious why people write up their decklists in this order.
MSTES doesnt stand for anything significant, to my knowledge.
Sunday, September 27, 2009
Saturday, September 26, 2009
Milling
There are three types of cards you want to mill for.
A: Cards that Activate in the Graveyard, or otherwise give some kind of benefit when they are in the graveyard.
B: Cards that need to be in the graveyard to activate other cards effects.
C: Cards that need to be in the graveyard to fulfill the activation requirements of other cards.
Examples of A include Necro Gardna, or Vayu. Subtypes include Mezuki and Sirocco the Dawn, because they arent exactly useless when you have them in your hand.
Type A you usually want to focus on sending to the graveyard from your deck or otherwise. Most of the better ones being Dark really help thanks to Armageddon Knight and Dark Grepher
Examples of B include Pot of Avarice, Monster Reborn, Illusion of Light, or Call of the Haunted. These cards tend to be better the more filled your graveyard are with monsters.
Examples of C are Judgement Dragoon, Rainbow Dragon, The Dark Creator, Dark Armed Dragon, cards that count the number of monsters in your graveyard in order to be activated or summoned. Another card that falls in this category is Magical Explosion, with counting Spell cards, as opposed to monster cards.
Now, with the release of Charge of the Light Brigade a week ago, it seems that the "Oh lets just jam in Charge, Rykos, and some Recharge to mill" has become the main way of sending cards to the graveyard. Not to mention it mills without losing advantage.
However, in decks that have cards they want to mill and dont want to mill, this becomes a problem.
For example, the decks which are said to be the best for milling, Vaayu Turbo and Undead Synchro, have strong cards that are probally a very bad idea to mill off. For example, Burial from a Different Dimension. If you activate charge, and mill off a Sirroco and Vaayu, but the third card is burial from a different dimension, you will end up losing advantage.
Especially for decks which have strong key components for the win, such as AKB or Cat Synchro, milling off a Cold Wave, Pot of Avarice, or Heavy Storm will really make or break the match.
So, before you randomly splash some Charge of the Light Brigade if you have some cards to mill, think about:
1: How many cards do you NOT want to send to the graveyard?
2: If that card were to go to the graveyard, how would you follow up and get it back?
A: Cards that Activate in the Graveyard, or otherwise give some kind of benefit when they are in the graveyard.
B: Cards that need to be in the graveyard to activate other cards effects.
C: Cards that need to be in the graveyard to fulfill the activation requirements of other cards.
Examples of A include Necro Gardna, or Vayu. Subtypes include Mezuki and Sirocco the Dawn, because they arent exactly useless when you have them in your hand.
Type A you usually want to focus on sending to the graveyard from your deck or otherwise. Most of the better ones being Dark really help thanks to Armageddon Knight and Dark Grepher
Examples of B include Pot of Avarice, Monster Reborn, Illusion of Light, or Call of the Haunted. These cards tend to be better the more filled your graveyard are with monsters.
Examples of C are Judgement Dragoon, Rainbow Dragon, The Dark Creator, Dark Armed Dragon, cards that count the number of monsters in your graveyard in order to be activated or summoned. Another card that falls in this category is Magical Explosion, with counting Spell cards, as opposed to monster cards.
Now, with the release of Charge of the Light Brigade a week ago, it seems that the "Oh lets just jam in Charge, Rykos, and some Recharge to mill" has become the main way of sending cards to the graveyard. Not to mention it mills without losing advantage.
However, in decks that have cards they want to mill and dont want to mill, this becomes a problem.
For example, the decks which are said to be the best for milling, Vaayu Turbo and Undead Synchro, have strong cards that are probally a very bad idea to mill off. For example, Burial from a Different Dimension. If you activate charge, and mill off a Sirroco and Vaayu, but the third card is burial from a different dimension, you will end up losing advantage.
Especially for decks which have strong key components for the win, such as AKB or Cat Synchro, milling off a Cold Wave, Pot of Avarice, or Heavy Storm will really make or break the match.
So, before you randomly splash some Charge of the Light Brigade if you have some cards to mill, think about:
1: How many cards do you NOT want to send to the graveyard?
2: If that card were to go to the graveyard, how would you follow up and get it back?
Friday, September 25, 2009
Book of Eclipse
Book of Eclipse works wonderfully with Rescue Cat.
If only there were better flip effects for Cat targets.
If only there were better flip effects for Cat targets.
Thursday, September 24, 2009
Project: Where In The World Are You?(WITAY)
As you may have noticed, on the sidebar, I put blog links.
Ive now included the peoples locations.
If your handlename/name is wrong, or your location is wrong, please do leave a comment here in your name. It will be fixed.
Also, if your blog isnt there(especially if youve linked me), leave a comment and I'll add you.
Ive now included the peoples locations.
If your handlename/name is wrong, or your location is wrong, please do leave a comment here in your name. It will be fixed.
Also, if your blog isnt there(especially if youve linked me), leave a comment and I'll add you.
Wednesday, September 23, 2009
Rauzes' Duelist Level Assessment Scale
Level Zero: Deck with no coherency. Also, lack of any sleeves. Very(hopefully) new to the game, and needs explanation on several basic rules. Equal of the online MMO Newbie. Tends to become level One/One point Five VERY quickly. Quite fun to watch become good players.
Level One: Deck with Coherency/Combos. At this stage, still lack of sleeves. Decks still tend to be bad in many peoples eyes. Decks based off of Structure Decks, or Structure/Starter decks themselves are this level(though deck power usually lets them beat quite higher level players. Thanks Konami)
Level One Point Five: Level One, with deck sleeves. One layer, usually over-sized, but not always. Knows the basic rules by heart by now, but still is oblivious to other decks. May take a while to become level two.
Level Two: Full deck coherency. Things like Alien decks without any random stuff like Marauding Captain. Still without a tournament valid deck, but now capable of playing a few games before dropping in tournaments.
Level Three: Double Sleeves/Triple Sleeves. Also, a secondary deck or even tertiary deck, with different play style. Begins their Collector Album. First few "Power Cards" such as Natural Beast/Palkion, Archlord Christia, Caius the Shadow Monarch in 3s, etc, are used. Character Sleeve Users are usually at least this level. Clear Giveaway: Pro-Storm. Strongest indicator of at least a level 3 is Pro-Storm. Level Threes tend to also use Pro-Storm a LOT after they figure it out.
Level Three Point Five A: The Collector. Complete offshoot of YuGiOh that I am not personally concerned about, but they have impressive files. Tend not to go up in level anymore, but not unheard of.
Level Four A: Depending on the player, may retain their double/triple sleeves, or move to four or five layers. Independent of this, player creates their first "Tier One/One point Five" deck. Now knows the funny rulings that makes no sense about their cards. Possibly "flawed" deck lists, lacking in money cards such as Lightsworn Magician Lyla, Blackwing Armored Master, Dark Armed Dragon, etc., but not necessarily. Knows what a damage step is.
Level Four B: The Innovator. More or less identical to the Four A, except for the fact that this level makes the Tier One point Five decks. Uses only one or two sleeve layers, for reasons unknown. (really. biggest trend in all of this level)
Level Five: Player now has decks with up to six or seven layers of sleeves, depending on the user. Now has completed their "Tier One" deck, and knows the rulings on all/most other cards. Also now uses rules to their advantage, for example, SEGOC. Character Sleeves are almost unheard of beyond this level. Knows the damage step's sub steps.
Level Six: Player makes their deck the highest rarity possible. Expect no Rare Stratos, Super Rare Stardust Dragon, common Destiny Draw, Common Call of the Haunted(Monster Reborn is a bit of an exception, since Gold Rares tend to be on equal par with Ultra Rares in this level in terms of "shininess".)
Level Seven A: Player now makes his or her deck into all TCG. If possible, English First Edition Maximum Rarity.
Level Seven B: Player prints his first playmat. Most of the time, its not well done, and very pixelated(on 2ch we dont have a Playmat design thread, because we dont have a PJ.), and self designed.
Level Eight: Owns a Konami Created playmat. Very well may have gone to the tournament and won it his or herself. Has a full TCG, Maximum Rarity, First Edition, Well protected deck. Long story short, don't expect to win often unless your level is there with them.
Peoples playstyles and reads are not necessarily bound to these levels. Also, this list gives just the biggest indicators, not all of them(because most of this assessment is subconscious)
This is what I more or less use in assessing players within the first turn/before so, to determine how good a player they are, and what kind of reads they will pick up or give. The levels determine their PLAYING and Strategy/Planning, not how much time spent, etc. Hence the collectors are level three point five.
Higher level does NOT necessarily mean better.
Chances are that most National Representatives at least play at a level seven.
Applicable almost only to Japanese Areas(since TCG decks in Europe SURE dont mean your level Seven.)
To be honest, I'm probably Five. Your mileage may vary. Majority of duelists will be around Four to Six.
Level One: Deck with Coherency/Combos. At this stage, still lack of sleeves. Decks still tend to be bad in many peoples eyes. Decks based off of Structure Decks, or Structure/Starter decks themselves are this level(though deck power usually lets them beat quite higher level players. Thanks Konami)
Level One Point Five: Level One, with deck sleeves. One layer, usually over-sized, but not always. Knows the basic rules by heart by now, but still is oblivious to other decks. May take a while to become level two.
Level Two: Full deck coherency. Things like Alien decks without any random stuff like Marauding Captain. Still without a tournament valid deck, but now capable of playing a few games before dropping in tournaments.
Level Three: Double Sleeves/Triple Sleeves. Also, a secondary deck or even tertiary deck, with different play style. Begins their Collector Album. First few "Power Cards" such as Natural Beast/Palkion, Archlord Christia, Caius the Shadow Monarch in 3s, etc, are used. Character Sleeve Users are usually at least this level. Clear Giveaway: Pro-Storm. Strongest indicator of at least a level 3 is Pro-Storm. Level Threes tend to also use Pro-Storm a LOT after they figure it out.
Level Three Point Five A: The Collector. Complete offshoot of YuGiOh that I am not personally concerned about, but they have impressive files. Tend not to go up in level anymore, but not unheard of.
Level Four A: Depending on the player, may retain their double/triple sleeves, or move to four or five layers. Independent of this, player creates their first "Tier One/One point Five" deck. Now knows the funny rulings that makes no sense about their cards. Possibly "flawed" deck lists, lacking in money cards such as Lightsworn Magician Lyla, Blackwing Armored Master, Dark Armed Dragon, etc., but not necessarily. Knows what a damage step is.
Level Four B: The Innovator. More or less identical to the Four A, except for the fact that this level makes the Tier One point Five decks. Uses only one or two sleeve layers, for reasons unknown. (really. biggest trend in all of this level)
Level Five: Player now has decks with up to six or seven layers of sleeves, depending on the user. Now has completed their "Tier One" deck, and knows the rulings on all/most other cards. Also now uses rules to their advantage, for example, SEGOC. Character Sleeves are almost unheard of beyond this level. Knows the damage step's sub steps.
Level Six: Player makes their deck the highest rarity possible. Expect no Rare Stratos, Super Rare Stardust Dragon, common Destiny Draw, Common Call of the Haunted(Monster Reborn is a bit of an exception, since Gold Rares tend to be on equal par with Ultra Rares in this level in terms of "shininess".)
Level Seven A: Player now makes his or her deck into all TCG. If possible, English First Edition Maximum Rarity.
Level Seven B: Player prints his first playmat. Most of the time, its not well done, and very pixelated(on 2ch we dont have a Playmat design thread, because we dont have a PJ.), and self designed.
Level Eight: Owns a Konami Created playmat. Very well may have gone to the tournament and won it his or herself. Has a full TCG, Maximum Rarity, First Edition, Well protected deck. Long story short, don't expect to win often unless your level is there with them.
Peoples playstyles and reads are not necessarily bound to these levels. Also, this list gives just the biggest indicators, not all of them(because most of this assessment is subconscious)
This is what I more or less use in assessing players within the first turn/before so, to determine how good a player they are, and what kind of reads they will pick up or give. The levels determine their PLAYING and Strategy/Planning, not how much time spent, etc. Hence the collectors are level three point five.
Higher level does NOT necessarily mean better.
Chances are that most National Representatives at least play at a level seven.
Applicable almost only to Japanese Areas(since TCG decks in Europe SURE dont mean your level Seven.)
To be honest, I'm probably Five. Your mileage may vary. Majority of duelists will be around Four to Six.
Tuesday, September 22, 2009
Cards for the new format...
Lightning Tune.
Drop JD Summon Lumina Activate Effect Activate Lightwave. OTK!
Release of the Spirit.
Again, why isnt this being used in every format? Creates too much Graveyard and RFP advantage gap.
Necroface.
Recycle that Diabolic, anyone? Also resets RFP advantage.
Drop JD Summon Lumina Activate Effect Activate Lightwave. OTK!
Release of the Spirit.
Again, why isnt this being used in every format? Creates too much Graveyard and RFP advantage gap.
Necroface.
Recycle that Diabolic, anyone? Also resets RFP advantage.
Survivor
Just a concept deck draft, but go ahead and take this and fly if you want.
Survivor
22
3 Kuriboh
3 Winged Kuriboh
3 Shiba Warrior Taro
1 Sangan
1 Spirit Reaper
1 Mashmallon
3 Caius the Shadow Monarch
3 Raiza the Storm Monarch
3 Gravekeepers Spy
1 Cyber Dragon
10
1 Brain Control
1 MST
1 Heavy Storm
3 Flute of Summoning Kuriboh
2 Final Countdown
2 Pot of Avarice
8
3 Threatening Roar
3 Waboku
1 Mirror Force
1 Torrential Tribute
Survivor
22
3 Kuriboh
3 Winged Kuriboh
3 Shiba Warrior Taro
1 Sangan
1 Spirit Reaper
1 Mashmallon
3 Caius the Shadow Monarch
3 Raiza the Storm Monarch
3 Gravekeepers Spy
1 Cyber Dragon
10
1 Brain Control
1 MST
1 Heavy Storm
3 Flute of Summoning Kuriboh
2 Final Countdown
2 Pot of Avarice
8
3 Threatening Roar
3 Waboku
1 Mirror Force
1 Torrential Tribute
Monday, September 21, 2009
For the coming weeks:
Pack 3 Kuriboh, 3 Waboku, 3 Threatening Roar, 3 Winged Kuriboh, and 3 Flute of Summoning Kuriboh.
Anti-JD stuff.
Anti-JD stuff.
Sunday, September 20, 2009
Saturday, September 19, 2009
FDRs
Fiend Diety Roars are amazing.
Testing it today. Less emphasis on the dark world aspect and more honests make a better deck
Testing it today. Less emphasis on the dark world aspect and more honests make a better deck
Friday, September 18, 2009
SJC Orlando: What deck will you run?
Just wanted some imput from my readers.
Regardless of your deck, I'd like to know what youll be running.
Preferably anonymously since you dont wanna tell people what your running in advance!
I look forwards to the featured decks thingy.
Regardless of your deck, I'd like to know what youll be running.
Preferably anonymously since you dont wanna tell people what your running in advance!
I look forwards to the featured decks thingy.
Kwik-E Drain
Skill Drain and Quick Synchron do not conflict so itll be a nice concept.
Also,
Quick Synchron cut Bolt Hedgehog summon Hedgehog Synchro Summon Drill Warrior.
Also,
Quick Synchron cut Bolt Hedgehog summon Hedgehog Synchro Summon Drill Warrior.
Thursday, September 17, 2009
Duel Puzzle #8
Duel Puzzle #8
Enemy:
Hand: Winged Kuriboh Level 9, Winged Kuriboh Level 9, Winged Kuriboh Level 9.
Set Mirror Force, Future Fusion Activated
Field: Five Headed Dragon(Through Future Fusion)
Graveyard: Mezuki, Plaguespreader Zombie, Doomcaliber Knight, Red Eyes Darkness Metal Dragon, Red Eyes Wyvern, Allure of Darkness, Dark Horus, Red Eyes Darkness Metal Dragon, Dark Horus, Allure of Darkness
RFP: Zombie Master, Goblin Zombie
Life: 7400
Deck: 22
Extra: 14
You:
Graveyard: Mezuki, Sangan, Armageddon Knight, Allure of Darkness
RFP: Necro Gardna, Necro Gardna
Hand: Rescue Cat
Life: 3000
Deck: 33
Field: None
Extra: 15
Standard Duel Puzzle Conditions(It is the standby phase of your turn, Deck can contain anything you want, enemy will do anything to stop being killed, doesnt mean they do something stupid(FOR INSTANCE Solemn Mezuki when they have 2000 life), you can topdeck whatever you want, reduce enemy to 0LP this turn, etc etc.)
Enemy:
Hand: Winged Kuriboh Level 9, Winged Kuriboh Level 9, Winged Kuriboh Level 9.
Set Mirror Force, Future Fusion Activated
Field: Five Headed Dragon(Through Future Fusion)
Graveyard: Mezuki, Plaguespreader Zombie, Doomcaliber Knight, Red Eyes Darkness Metal Dragon, Red Eyes Wyvern, Allure of Darkness, Dark Horus, Red Eyes Darkness Metal Dragon, Dark Horus, Allure of Darkness
RFP: Zombie Master, Goblin Zombie
Life: 7400
Deck: 22
Extra: 14
You:
Graveyard: Mezuki, Sangan, Armageddon Knight, Allure of Darkness
RFP: Necro Gardna, Necro Gardna
Hand: Rescue Cat
Life: 3000
Deck: 33
Field: None
Extra: 15
Standard Duel Puzzle Conditions(It is the standby phase of your turn, Deck can contain anything you want, enemy will do anything to stop being killed, doesnt mean they do something stupid(FOR INSTANCE Solemn Mezuki when they have 2000 life), you can topdeck whatever you want, reduce enemy to 0LP this turn, etc etc.)
Wednesday, September 16, 2009
Gemini Fun
Summon Dark Valkyria, Attach Supervis, Load a counter, remove counter, destroy itself, revive BEWD.
Fun.
Horribly bad play, but fun.
Fun.
Horribly bad play, but fun.
Gemini Chaos
Is surprisingly destructive.
Though quite susceptible to back row...
Random Voltic is random.
Though quite susceptible to back row...
Random Voltic is random.
Tuesday, September 15, 2009
Junk and Debris In: The Tyrant of the Shadows And the Army of the Sun
Good day, everyone
皆の衆ごきげんよう
Today, I bring to you people a new build of Junk and Debris!
今日、ジャンク&デブリの新しいデッキをご紹介いたします!
As the title, this time's deck is the Junk and Debris made from the cross between Dark and Light
名の通り、今回は白と黒が交わうとき出来上がったジャンク&デブリです
This new deck utilizes Charge of the Light Brigade, Solar Recharge, and the Lightsworn monsters to both mill your own deck, sending cards like Dandylion, Treeborn Frog, and Plaguespreader Zombie to the graveyard, while supporting draw.
今回のデッキは新しく登場する光の援軍を使用しライトロードとソーラー・エックスチェンジを使用し、ドローと墓地送りを同時にし、ダンディライオンやゾンビキャリアーや黄泉ガエルを一気に墓地に落とすコンセプトです
Additionally, Ryko doubles as a Junk Synchron and Debris Dragon target.
さらに、ライトロード・ハンター ライコウはジャンクロンとデブリの蘇生対象にもなる
Junk and Debris In: The Tyrant of the Shadows And the Army of the Sun
ジャンクロン&デブリ君:影の暴君と太陽の強軍
Monsters/モンスター/23
3 Junk Synchron/ジャンク・シンクロン
3 Debris Dragon/デブリ・ドラゴン
1 Dandylion/ダンディライオン
1 Treeborn Frog/黄泉ガエル
3 Lightsworn Puppy Ryko/ライトロード・ハンター ライコウ
1 Lightsworn Beast Wulf/ライトロード・ビースト ウォルフ
1 Lightsworn Magician Lyla/ライトロード・マジシャン ライラ
3 Necro Gardna/ネクロ・ガードナー
1 Mashmallon/マッシュマロン
1 Spirit Reaper/魂を削る死霊
1 Plague Spreader Zombie/ゾンビ・キャリア
1 Sangan/くリッター
1 Cyber Dragon/サイバー・ドラゴン
1 Dark Armed Dragon/ダーク・アームド・ドラゴン
Spells/魔法/14
3 Charge of the Light Brigade/光の援軍
3 Pot of Avarice/貪欲な壺
3 Solar Recharge/ソーラー・エクスチェンジ
2 Gold Sarcophagus/封印の黄金櫃
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
1 Foolish Burial/おろかな埋葬
Traps/罠/3
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
1 Call of the Haunted/リビングデッドの呼び声
Extra/エクストラ/15
1 Ally of Justice Decisive Arms/A・O・J ディサイシブ・アームズ
1 Dark End Dragon/ダーク・エンド・ドラゴン
2 Stardust Dragon/スターダスト・ドラゴン
1 Red Dragon Archfiend/レッド・デーモンズ・ドラゴン
1 Goyou Guardian/ゴヨウ・ガーディアン
1 Mist Wurm/ミスと・ウオーム
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
2 Chain Dragon/C・ドラゴン
2 AOJ Catastor/A・O・J カタストル
2 Magical Android/マジカル・アンドロイド
Can you spot THE Tyrant of Darkness?
本当の影の暴君は誰だろう...
As usual, ask any questions through Comments, Email, or MSN Messenger.
質問はいつも通りにコメント、メール、メッセン何でもいい
Thats all for today
今日はここまで
On a side note, due to errors, my twitter box on this blog has been removed. A link to my twitter page in the "quick links" section has been added instead.
皆の衆ごきげんよう
Today, I bring to you people a new build of Junk and Debris!
今日、ジャンク&デブリの新しいデッキをご紹介いたします!
As the title, this time's deck is the Junk and Debris made from the cross between Dark and Light
名の通り、今回は白と黒が交わうとき出来上がったジャンク&デブリです
This new deck utilizes Charge of the Light Brigade, Solar Recharge, and the Lightsworn monsters to both mill your own deck, sending cards like Dandylion, Treeborn Frog, and Plaguespreader Zombie to the graveyard, while supporting draw.
今回のデッキは新しく登場する光の援軍を使用しライトロードとソーラー・エックスチェンジを使用し、ドローと墓地送りを同時にし、ダンディライオンやゾンビキャリアーや黄泉ガエルを一気に墓地に落とすコンセプトです
Additionally, Ryko doubles as a Junk Synchron and Debris Dragon target.
さらに、ライトロード・ハンター ライコウはジャンクロンとデブリの蘇生対象にもなる
Junk and Debris In: The Tyrant of the Shadows And the Army of the Sun
ジャンクロン&デブリ君:影の暴君と太陽の強軍
Monsters/モンスター/23
3 Junk Synchron/ジャンク・シンクロン
3 Debris Dragon/デブリ・ドラゴン
1 Dandylion/ダンディライオン
1 Treeborn Frog/黄泉ガエル
3 Lightsworn Puppy Ryko/ライトロード・ハンター ライコウ
1 Lightsworn Beast Wulf/ライトロード・ビースト ウォルフ
1 Lightsworn Magician Lyla/ライトロード・マジシャン ライラ
3 Necro Gardna/ネクロ・ガードナー
1 Mashmallon/マッシュマロン
1 Spirit Reaper/魂を削る死霊
1 Plague Spreader Zombie/ゾンビ・キャリア
1 Sangan/くリッター
1 Cyber Dragon/サイバー・ドラゴン
1 Dark Armed Dragon/ダーク・アームド・ドラゴン
Spells/魔法/14
3 Charge of the Light Brigade/光の援軍
3 Pot of Avarice/貪欲な壺
3 Solar Recharge/ソーラー・エクスチェンジ
2 Gold Sarcophagus/封印の黄金櫃
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
1 Foolish Burial/おろかな埋葬
Traps/罠/3
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
1 Call of the Haunted/リビングデッドの呼び声
Extra/エクストラ/15
1 Ally of Justice Decisive Arms/A・O・J ディサイシブ・アームズ
1 Dark End Dragon/ダーク・エンド・ドラゴン
2 Stardust Dragon/スターダスト・ドラゴン
1 Red Dragon Archfiend/レッド・デーモンズ・ドラゴン
1 Goyou Guardian/ゴヨウ・ガーディアン
1 Mist Wurm/ミスと・ウオーム
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
2 Chain Dragon/C・ドラゴン
2 AOJ Catastor/A・O・J カタストル
2 Magical Android/マジカル・アンドロイド
Can you spot THE Tyrant of Darkness?
本当の影の暴君は誰だろう...
As usual, ask any questions through Comments, Email, or MSN Messenger.
質問はいつも通りにコメント、メール、メッセン何でもいい
Thats all for today
今日はここまで
On a side note, due to errors, my twitter box on this blog has been removed. A link to my twitter page in the "quick links" section has been added instead.
Monday, September 14, 2009
To LS or Not to LS
Which are you?
Did you/will you jump the Lightlord Bandwagon when Reinforcements of the Light comes out?
Or will you hide behind your AOJ Catastors and Decisive Arms?
Did you/will you jump the Lightlord Bandwagon when Reinforcements of the Light comes out?
Or will you hide behind your AOJ Catastors and Decisive Arms?
Exodiarch
Exodiarch
エクゾ帝
Monsters/モンスター/ 24
1 Gorz, the Emissary of Darkness/冥府の使者ゴーズ
3 Exodios the Ultimate Forbidden Lord/究極封印神エグソディオス
2 Winged Kuriboh/ハネクリボー
1 Kuriboh/クリボー
3 Caius the Shadow Monarch/邪帝ガイウス
3 Raiza the Storm Monarch/風帝ライザー
2 Testhalos, the Firestorm Monarch/炎帝テスタロス
1 Dimension Alchemist/次元合成師
1 Mashmallon/マッシュマロン
1 Spirit Reaper/魂を削る死霊
1 Sangan/くリッター
2 Breaker the Magical Warrior/魔道戦士ブレイカー
1 Cyber Dragon/サイバードラゴン
1 Dandylion/ダンディライオン
1 Morphing Pot/メタモルポット
Spells/魔法/ 11
3 Flute of Summoning Kuriboh/クリボーを呼ぶ笛
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
1 Giant Turnade/ハリケーン
1 Swords of Revealing Light/光の誤封剣
1 Mystical Space Typhoon/サイクロン
2 Fissure/地割れ
Traps/罠/ 5
2 Bottomless Trap Hole/奈良の落とし穴
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
1 Call of the Haunted/リビングデッドの呼び声
エクゾ帝
Monsters/モンスター/ 24
1 Gorz, the Emissary of Darkness/冥府の使者ゴーズ
3 Exodios the Ultimate Forbidden Lord/究極封印神エグソディオス
2 Winged Kuriboh/ハネクリボー
1 Kuriboh/クリボー
3 Caius the Shadow Monarch/邪帝ガイウス
3 Raiza the Storm Monarch/風帝ライザー
2 Testhalos, the Firestorm Monarch/炎帝テスタロス
1 Dimension Alchemist/次元合成師
1 Mashmallon/マッシュマロン
1 Spirit Reaper/魂を削る死霊
1 Sangan/くリッター
2 Breaker the Magical Warrior/魔道戦士ブレイカー
1 Cyber Dragon/サイバードラゴン
1 Dandylion/ダンディライオン
1 Morphing Pot/メタモルポット
Spells/魔法/ 11
3 Flute of Summoning Kuriboh/クリボーを呼ぶ笛
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
1 Giant Turnade/ハリケーン
1 Swords of Revealing Light/光の誤封剣
1 Mystical Space Typhoon/サイクロン
2 Fissure/地割れ
Traps/罠/ 5
2 Bottomless Trap Hole/奈良の落とし穴
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
1 Call of the Haunted/リビングデッドの呼び声
Sunday, September 13, 2009
Reading Junk and Debris
If they start with Armageddon into Cross Porter, what happens next is important.
If they search Moss:
They are NOT holding any Foolish Burials, and if they set something, its Raigeki Break or PWWB or Divine Wrath.
They also have a high chance of holding Chaos Sorcerer
If they search Panther:
If they allure it off, they were holding allure.
If they set a card, theyre holding a Dandylion, possibly, and probally foolish burials.
If they dont set anything:
The either have Convert Contact, Chaos Sorcerer, DAD, and possibly all three.
In this situation, getting rid of Armageddon is a dilema.
If you destroy it, Convert Contact into Chaos and DAD and Summon Chain Dragon or AOJ Catastor
If you DONT destroy it, devote nothing to the field, because next turn Junk Synchron into BRD and search Mole and drop DAD will happen.
IF they search MOLE on turn 1:
Set your mirror Force. Theyre goanna stall forever.
If they search Moss:
They are NOT holding any Foolish Burials, and if they set something, its Raigeki Break or PWWB or Divine Wrath.
They also have a high chance of holding Chaos Sorcerer
If they search Panther:
If they allure it off, they were holding allure.
If they set a card, theyre holding a Dandylion, possibly, and probally foolish burials.
If they dont set anything:
The either have Convert Contact, Chaos Sorcerer, DAD, and possibly all three.
In this situation, getting rid of Armageddon is a dilema.
If you destroy it, Convert Contact into Chaos and DAD and Summon Chain Dragon or AOJ Catastor
If you DONT destroy it, devote nothing to the field, because next turn Junk Synchron into BRD and search Mole and drop DAD will happen.
IF they search MOLE on turn 1:
Set your mirror Force. Theyre goanna stall forever.
Charge of the Light Brigade VS Reinforcement Of the Light
Literature reference nobody knows of? Or something that makes sense?
Bastardized translation? Or Acceptable?
Finally an example of how the OCG sees TCG card names?
Take your pick.
On topic:
Since Charge of the Light Brigade is a rare, and thus everyone and their cousin is going to be running Lightlords,
Threatening RAWR!
Bastardized translation? Or Acceptable?
Finally an example of how the OCG sees TCG card names?
Take your pick.
On topic:
Since Charge of the Light Brigade is a rare, and thus everyone and their cousin is going to be running Lightlords,
Threatening RAWR!
Saturday, September 12, 2009
Monarchy
If you think about it, Monarchs are probally the best deck out there to start with.
Good for budget wise, mostly autopilot.
Also, the highest on the trade scale any card you use is a mid higher for Gaius.
Well, that and Necro Gardnas if you play them...
Good for budget wise, mostly autopilot.
Also, the highest on the trade scale any card you use is a mid higher for Gaius.
Well, that and Necro Gardnas if you play them...
Friday, September 11, 2009
Junk and Debris Mirror Match
First, a moment of silence for the tragedy.
Now back to our regularly scheduled program.
For the Junk and Debris Mirror:
Teched Junk Warrior.
Preferbally sided but up to you.
If you see it, you are normal. If you've already sided a Junk Warrior(Ultra Rare Optional), then your good.
Another good side option for this format in general is transmigration prophecy.
Now back to our regularly scheduled program.
For the Junk and Debris Mirror:
Teched Junk Warrior.
Preferbally sided but up to you.
If you see it, you are normal. If you've already sided a Junk Warrior(Ultra Rare Optional), then your good.
Another good side option for this format in general is transmigration prophecy.
Thursday, September 10, 2009
Duel Puzzle #7
You:
Life: 100
Graveyard: 36 Normal Monsters, Heart of the Underdog
Hand: None
RFP: None
Deck: 3.
Enemy:
Life: 2000
Graveyard: Treeborn Frog, 28 Normal Monsters
Deck: 10
Field: One face down Solemn Judgement
It is the end phase of your opponent's turn.
Reduce your enemy to 0LP by the end of your turn.
Your topdeck can be any card, as long as it is legal.
The opponent wont do something stupid(Like Solemn a Mezuki. That being said he/she will probally solemn just about everything(given that it doesnt have a graveyard effect))
Life: 100
Graveyard: 36 Normal Monsters, Heart of the Underdog
Hand: None
RFP: None
Deck: 3.
Enemy:
Life: 2000
Graveyard: Treeborn Frog, 28 Normal Monsters
Deck: 10
Field: One face down Solemn Judgement
It is the end phase of your opponent's turn.
Reduce your enemy to 0LP by the end of your turn.
Your topdeck can be any card, as long as it is legal.
The opponent wont do something stupid(Like Solemn a Mezuki. That being said he/she will probally solemn just about everything(given that it doesnt have a graveyard effect))
Wednesday, September 9, 2009
Dark Verger
Summon Copy plant, Instant Stardust.
Summon Weed, Instant Stardust.
Summon Plant Tuner, Summon two and grab a draw off the third from Emperor Order
Summon Plant Tuner, revive this thing and release it for Super Solar Nutrient, grab a Lonefire and summon something big, synchro up.
Summon Plant tuner, revive two, release all three for Arkana Force EX or Bloo-D
Summon Weed, Instant Stardust.
Summon Plant Tuner, Summon two and grab a draw off the third from Emperor Order
Summon Plant Tuner, revive this thing and release it for Super Solar Nutrient, grab a Lonefire and summon something big, synchro up.
Summon Plant tuner, revive two, release all three for Arkana Force EX or Bloo-D
Tuesday, September 8, 2009
Plasma VS Dogma
Since both are going to be used in the decks that use Trade In + Destiny Draw + Allure of Darkness, and both easily devour Dreadmaster in terms of utility, and thus are maxed out before Dreadmaster is touched, and both usable in terms of effect and strength,
I am just wondering which you like more.
Obviously, if you want to win more, Plasma would beat Dogma hands down.
But regardless of the utility/practicality, which do you like more?
I am just wondering which you like more.
Obviously, if you want to win more, Plasma would beat Dogma hands down.
But regardless of the utility/practicality, which do you like more?
Sunday, September 6, 2009
Coming Soon:
The COMPREHENSIVE printer friendly easy to follow Junk and Debris Play Guide Flow Chart!
Print it out, stick it in your deck box, and NEVER misplay again!
Its THAT easy!
Print it out, stick it in your deck box, and NEVER misplay again!
Its THAT easy!
V-Zero
Since people are clearly confused as to what V-Zero is...
V-Zero
Monsters/モンスター/13
3 Elemental Hero Ocean/E・HERO オーシアン
1 Elemental Hero Stratos/E・HERO エアーマン
3 Elemental Hero Woodsman/E・HERO フォレスト
1 Elemental Hero Ice Edge/E・HERO アイス・エッジ
1 Elemental Hero Voltic/E・HERO ヴォルテック
1 Elemental Hero Captain Gold/E・HERO キャップテン・ゴールド
2 Elemental Hero Heat/E・HERO ザ・ヒート
1 Elemental Hero Lady of Fire/E・HERO レディ・ヒート
Spell/魔法/11
2 Miracle Fusion/ミラクル・フューション
1 Future Fusion/未来融合ーフューチャー・フューションー
2 Polymerization/融合
1 Skyscraper/摩天楼ースカイスクレイパー
1 Fusion Recovery/融合回収
3 E - Emergency Call/E-エマージェンシーコール
Traps/罠/17
3 Dark Bribe/魔球の賄賂
1 Solemn Judgement/紙の宣告
3 Raigeki Break/サンダーブレイク
2 Divine Wrath/天罰
2 Scrap Iron Scarecrow/くず鉄のかかし
2 Bottomless Trap Hole/奈落なの落とし穴
1 Mirror Force/聖なるバリアーミラーフォースー
1 Interdimensional Matter Transporter/異次元物質転送装置
1 Call of the Haunted/リビングデッドの呼び声
Extra Deck/エクストラ/15
3 Elemental Hero Absolute Zero/E・HERO Absolute ZERO
2 Elemental Hero Terra Firma/E・HERO ジ・アース
3 Elemental Hero Gaia/E・HERO ガイア
2 Elemental Hero Inferno/E・HERO フレイム・ブラスト
1 Stardust Dragon/スターダスト・ドラゴン
1 Goyou Gaurdian/ゴヨウ・ガーディアン
1 Ally of Justice Catastor/A・O・J カタストル
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
1 Magical Android/マジカル・アンドロイド
An example decklist for V-Hero/V-Zero. More or less what Koyou Hibiki uses in the GX Manga.
As you can see, this is much more control oriented than the other builds.
Draws from both Big City variant of classic E-Heros.
V-Zero
Monsters/モンスター/13
3 Elemental Hero Ocean/E・HERO オーシアン
1 Elemental Hero Stratos/E・HERO エアーマン
3 Elemental Hero Woodsman/E・HERO フォレスト
1 Elemental Hero Ice Edge/E・HERO アイス・エッジ
1 Elemental Hero Voltic/E・HERO ヴォルテック
1 Elemental Hero Captain Gold/E・HERO キャップテン・ゴールド
2 Elemental Hero Heat/E・HERO ザ・ヒート
1 Elemental Hero Lady of Fire/E・HERO レディ・ヒート
Spell/魔法/11
2 Miracle Fusion/ミラクル・フューション
1 Future Fusion/未来融合ーフューチャー・フューションー
2 Polymerization/融合
1 Skyscraper/摩天楼ースカイスクレイパー
1 Fusion Recovery/融合回収
3 E - Emergency Call/E-エマージェンシーコール
Traps/罠/17
3 Dark Bribe/魔球の賄賂
1 Solemn Judgement/紙の宣告
3 Raigeki Break/サンダーブレイク
2 Divine Wrath/天罰
2 Scrap Iron Scarecrow/くず鉄のかかし
2 Bottomless Trap Hole/奈落なの落とし穴
1 Mirror Force/聖なるバリアーミラーフォースー
1 Interdimensional Matter Transporter/異次元物質転送装置
1 Call of the Haunted/リビングデッドの呼び声
Extra Deck/エクストラ/15
3 Elemental Hero Absolute Zero/E・HERO Absolute ZERO
2 Elemental Hero Terra Firma/E・HERO ジ・アース
3 Elemental Hero Gaia/E・HERO ガイア
2 Elemental Hero Inferno/E・HERO フレイム・ブラスト
1 Stardust Dragon/スターダスト・ドラゴン
1 Goyou Gaurdian/ゴヨウ・ガーディアン
1 Ally of Justice Catastor/A・O・J カタストル
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
1 Magical Android/マジカル・アンドロイド
An example decklist for V-Hero/V-Zero. More or less what Koyou Hibiki uses in the GX Manga.
As you can see, this is much more control oriented than the other builds.
Draws from both Big City variant of classic E-Heros.
Saturday, September 5, 2009
Friday, September 4, 2009
Accel Synchro
Absolute Zero Variants
1: The D-Zero Turbo:
Runs Allure, DDraw, and possibly Trade-In for maximizing draws. Easily considered the fastest and most popular. Eats V-Zero Alive, Destroyed by E-Zero.
Uses D Hero cards from the Anime
Oh, and also Synchros.
2: The E-Zero Beatdown:
Runs Neos Alius, Possibly Wildheart and Big Neos, Drop honest left and right, plays of Shrink and Skyscraper optional, but highly reccomended. More or less Big City with Zero thrown in.
Kills D-Zero easily, but loses to V-Zero.
Mainly uses E Hero cards from the Anime.
3: The V-Zero Control:
(V-Hero from VJMP Heroes/Manga Heroes, NOT Voltic. You only run 1 voltic.)
Runs Oceans, Forestmans, Ice Edge, Voltics, etc, and packs a LOT of Control cards such as Karma Cut, Compulsory Evacuation Device, Raigeki Break, and PWWB, and gains a LOT of Advantage over time. More or less at least a +1 a turn.
Good because you can use much more than 3 Absolute Zeros, Easily.
Dies to D-Zero because of speed, and kills E-Zero because E-Zero cant dish out damage fast enough.
Really cool because you get to pretend to beJyuudai from the Manga Koyou Hibiki
4: The Everything-Zero:
Doesnt work.
In terms of cost, none of these decks come cheaper than the others
D-Zero has DDraws and Allures and Trade ins, as well as Bloo-Ds. Also you gotta buy some Synchros
E-Zero has Neos Alius and Honests. Also Assault Armor in the OCG, if you use it.
V-Zero has OceansX3, ForestX3, Voltics, and lots of lots of promos.
Not to mention the minimum 2 Miracle Fusion, 3 Absolute Zero, Stratos, etc etc.
Runs Allure, DDraw, and possibly Trade-In for maximizing draws. Easily considered the fastest and most popular. Eats V-Zero Alive, Destroyed by E-Zero.
Uses D Hero cards from the Anime
Oh, and also Synchros.
2: The E-Zero Beatdown:
Runs Neos Alius, Possibly Wildheart and Big Neos, Drop honest left and right, plays of Shrink and Skyscraper optional, but highly reccomended. More or less Big City with Zero thrown in.
Kills D-Zero easily, but loses to V-Zero.
Mainly uses E Hero cards from the Anime.
3: The V-Zero Control:
(V-Hero from VJMP Heroes/Manga Heroes, NOT Voltic. You only run 1 voltic.)
Runs Oceans, Forestmans, Ice Edge, Voltics, etc, and packs a LOT of Control cards such as Karma Cut, Compulsory Evacuation Device, Raigeki Break, and PWWB, and gains a LOT of Advantage over time. More or less at least a +1 a turn.
Good because you can use much more than 3 Absolute Zeros, Easily.
Dies to D-Zero because of speed, and kills E-Zero because E-Zero cant dish out damage fast enough.
Really cool because you get to pretend to be
4: The Everything-Zero:
Doesnt work.
In terms of cost, none of these decks come cheaper than the others
D-Zero has DDraws and Allures and Trade ins, as well as Bloo-Ds. Also you gotta buy some Synchros
E-Zero has Neos Alius and Honests. Also Assault Armor in the OCG, if you use it.
V-Zero has OceansX3, ForestX3, Voltics, and lots of lots of promos.
Not to mention the minimum 2 Miracle Fusion, 3 Absolute Zero, Stratos, etc etc.
Wednesday, September 2, 2009
Reaching Konami
A letter by Marvin
I am aware of many of the problems he has brought up, and I'm sure many of you people are too.
I think that if lots of people wrote a letter like this, and someone compiled these together, maybe these voices may reach Konami.
Just a suggestion.
Feel free to spread to every forum you've heard of.
I am aware of many of the problems he has brought up, and I'm sure many of you people are too.
I think that if lots of people wrote a letter like this, and someone compiled these together, maybe these voices may reach Konami.
Just a suggestion.
Feel free to spread to every forum you've heard of.
Tuesday, September 1, 2009
40k And 50k Hits Commemorative Post
Hello All.
皆の衆ごきげんよう
I seem to have overlooked the fact that I got 40000 hits, and also the fact that I suprassed 50000 hits.
なんか気がつかない間にブログのヒットが4万を超え、5万も超えた
Cool.
すげ~
Thanks to everyone for your constant support and reading of the blog.
えぇ。。皆の衆、いつも読んでくれてありがとうございます
According to my hit counter, my 50000th hit was yesterday, August 31st.
5万目のヒットは昨日、八月三十一日であった
This makes my 50000 hit landmark achieved on my 216th Day.
50000ヒット目はブログを始めてから二百十六日目にあったということになる
Like always, some numbers as the time it took to get this amount of hits:
いつも通り、ここまでかかった日々です
0 to 10000 hits: 119 Days/日
10000 to 20000 hits: 49 Days/日
20000 to 30000 hits: 31 Days/日
30000 to 40000 hits: 18 Days/日
40000 to 50000 hits: 13 Days/日
I'm very happy for 5000 hits a week.
一週間で平均五千ヒットをもらってうれしい^_^
Stats: On average, this blog gained 294 new unique daily readers this past month.
この一ヶ月間で新しい毎日ブログを読む人が二百九十四人増えました
The most popular day for this blog is still Sunday. This time around 25% More popular than the rest of the week.
前みたいに一番ヒットがもらう日は日曜日の夜です。平日に比べて25%ぐらいのヒットの上昇
Is Sunday evening set aside for Yugioh right before we sleep or something?
日曜の夜がなんかの遊戯王用のとっておきですか?
Reasons I think my popularity has skyrocketed this month:
個人的に人気さんの上昇の理由:
1:
Interview with Jae Kim.
①Jae Kimさんとのインタビュー
2:
The Skyrocketing popularity of Junk And Debris (Primarily the Spacian Variant), and the people who know of this blog linking to help people develop their builds. This Post really helped... Sorta...
②:ジャンク&デブリ系のデッキタイプの人気の上昇とそれについてくる自分の名の広さ。
3:
This Post being linked and discussed even on Yugioh Forums I've never heard of.
③:東南アジアのデュエル・ツアーで見たものは聞いたことがない遊戯王のBBSでも議論されている事
Thats all for today
今日はここまで
/ラウゼス
皆の衆ごきげんよう
I seem to have overlooked the fact that I got 40000 hits, and also the fact that I suprassed 50000 hits.
なんか気がつかない間にブログのヒットが4万を超え、5万も超えた
Cool.
すげ~
Thanks to everyone for your constant support and reading of the blog.
えぇ。。皆の衆、いつも読んでくれてありがとうございます
According to my hit counter, my 50000th hit was yesterday, August 31st.
5万目のヒットは昨日、八月三十一日であった
This makes my 50000 hit landmark achieved on my 216th Day.
50000ヒット目はブログを始めてから二百十六日目にあったということになる
Like always, some numbers as the time it took to get this amount of hits:
いつも通り、ここまでかかった日々です
0 to 10000 hits: 119 Days/日
10000 to 20000 hits: 49 Days/日
20000 to 30000 hits: 31 Days/日
30000 to 40000 hits: 18 Days/日
40000 to 50000 hits: 13 Days/日
I'm very happy for 5000 hits a week.
一週間で平均五千ヒットをもらってうれしい^_^
Stats: On average, this blog gained 294 new unique daily readers this past month.
この一ヶ月間で新しい毎日ブログを読む人が二百九十四人増えました
The most popular day for this blog is still Sunday. This time around 25% More popular than the rest of the week.
前みたいに一番ヒットがもらう日は日曜日の夜です。平日に比べて25%ぐらいのヒットの上昇
Is Sunday evening set aside for Yugioh right before we sleep or something?
日曜の夜がなんかの遊戯王用のとっておきですか?
Reasons I think my popularity has skyrocketed this month:
個人的に人気さんの上昇の理由:
1:
Interview with Jae Kim.
①Jae Kimさんとのインタビュー
2:
The Skyrocketing popularity of Junk And Debris (Primarily the Spacian Variant), and the people who know of this blog linking to help people develop their builds. This Post really helped... Sorta...
②:ジャンク&デブリ系のデッキタイプの人気の上昇とそれについてくる自分の名の広さ。
3:
This Post being linked and discussed even on Yugioh Forums I've never heard of.
③:東南アジアのデュエル・ツアーで見たものは聞いたことがない遊戯王のBBSでも議論されている事
Thats all for today
今日はここまで
/ラウゼス
Junk and Debris In: The Curse of Supervis and The Card with Two Faces
Good day, everyone
皆の衆ごきげんよう
Today, I bring to you people a new build of Junk and Debris, for those who cannot build the other decks for various reasons.
今日、ジャンク&デブリの新しいデッキをご紹介いたします、他のヴァージョンを作れない方々のために
Also a return to billingual posting.
後はバイリングアルのブログに久々に戻ってみた
This time around, the supplement to the constant synchro summoning is Supervis gimmicks.
今回のデッキのシンクロ召還以外の作戦はスペルヴィスギミックです
Junk & Debris In: The Curse of Supervis and The Card with Two Faces
ジャンクロン&デブリ君 :スペルヴィスの呪いと両表面のカード
Monsters/モンスター/19
3 Dual Soldier/デュアル・ソルジャー
3 Phoedelyzer/フェデライザー
3 Debris Dragon/デブリ・ドラゴン
3 Junk Syncron/ジャンク・シンクロン
1 Dandylion/ダンディライオン
2 Tuned Magician/チューンド・マジシャン
2 Blazewing Butterfly/炎妖蝶 ウィルプス
1 Dark Valkyria/ダーク・ヴァルキリア
1 Woodland Archer/樹海の射手
Spell/魔法/16
3 Supervis/スペルヴィス
2 Foolish Burial/おろかな埋葬
1 Heavy Storm/大嵐
1 Gemini Spark/デュアル・スパーク
2 Pot of Avarice/貪欲な壺
1 Future Fusion/未来融合 フューチャーフューション
1 Arms Hole/アームズ・ホール
Traps/罠/5
3 League of the Uniform Nomenclature/同姓同名同盟
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
Extra/エクストラ/15
2 Black Bulldrago/ブラック・ブルドラゴ
1 Red Dragon Archfiend/レッド・デーモンズ・ドラゴン
2 Stardust Dragon/スターダスト・ドラゴン
3 Chain Dragon/C・ドラゴン
2 Magical Android/マジカル・アンドロイド
2 Ally of Justice Catastor/A・O・J カタストル
1 Goyou Gaurdian/ゴヨウ・ガーディアン
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
1 Superalloy Beast Raptinus/超合魔獣 ラプテノス
The Level 2 Monster for Junk Synchron in this deck is Phoedelyser. The monster for Debris Dragon is Gemini Soldier.
ジャンクシンクロン用のレベル2はフェデライザーで、デブリドラゴン用のモンスターはデュアルソルジャーです。
This works well because Phoedelyser can send both itself and Gemini Soldier to the graveyard at once, setting up your synchro summons
フェデライザーの効果で一気に両方を墓地に落とせるため、シンクロ償還のセットアップは一ターンしかかからない
After reviving Gemini Soldier, you can use League of the Uniform Nomenclature to summon two more copies of the monster, allowing you to summon Black Bulldrago
デュアルソルジャーを蘇生した後、同姓同名同盟で暴走召還し、ブラックブルドラゴを償還することも可能です
Unlike before, where summoning Black Bulldrago was a challenge, this deck can line up two or more at a time.
前にあまり召還されないブラックブルドラゴはこのデッキでじゃんじゃん並べられる
This deck also contains other ways to synchro summon other than Junk Synchron and Debris Dragon
この二つのチューナー以外のシンクロ道はもっとある
By putting Supervis onto Blazewing Butterfly, and tributing it to summon Tuned Magician, you can synchro out a level 8 by reviving Blazewing Butterfly from Supervis.
炎妖蝶にスペルヴィスを付けてリリースしたらチューンドマジシャンと炎妖蝶を並んでからシンクロするのもありです
Dont forget summoning Junk synchron followed by a Woodland Archer for level 8.
ジャンクシンクロンを召還した後の樹海の謝手を特殊召還することを忘れずレベル8を召還することができる
Thats all for today
今日はここまで
皆の衆ごきげんよう
Today, I bring to you people a new build of Junk and Debris, for those who cannot build the other decks for various reasons.
今日、ジャンク&デブリの新しいデッキをご紹介いたします、他のヴァージョンを作れない方々のために
Also a return to billingual posting.
後はバイリングアルのブログに久々に戻ってみた
This time around, the supplement to the constant synchro summoning is Supervis gimmicks.
今回のデッキのシンクロ召還以外の作戦はスペルヴィスギミックです
Junk & Debris In: The Curse of Supervis and The Card with Two Faces
ジャンクロン&デブリ君 :スペルヴィスの呪いと両表面のカード
Monsters/モンスター/19
3 Dual Soldier/デュアル・ソルジャー
3 Phoedelyzer/フェデライザー
3 Debris Dragon/デブリ・ドラゴン
3 Junk Syncron/ジャンク・シンクロン
1 Dandylion/ダンディライオン
2 Tuned Magician/チューンド・マジシャン
2 Blazewing Butterfly/炎妖蝶 ウィルプス
1 Dark Valkyria/ダーク・ヴァルキリア
1 Woodland Archer/樹海の射手
Spell/魔法/16
3 Supervis/スペルヴィス
2 Foolish Burial/おろかな埋葬
1 Heavy Storm/大嵐
1 Gemini Spark/デュアル・スパーク
2 Pot of Avarice/貪欲な壺
1 Future Fusion/未来融合 フューチャーフューション
1 Arms Hole/アームズ・ホール
Traps/罠/5
3 League of the Uniform Nomenclature/同姓同名同盟
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
Extra/エクストラ/15
2 Black Bulldrago/ブラック・ブルドラゴ
1 Red Dragon Archfiend/レッド・デーモンズ・ドラゴン
2 Stardust Dragon/スターダスト・ドラゴン
3 Chain Dragon/C・ドラゴン
2 Magical Android/マジカル・アンドロイド
2 Ally of Justice Catastor/A・O・J カタストル
1 Goyou Gaurdian/ゴヨウ・ガーディアン
1 Black Rose Dragon/ブラック・ローズ・ドラゴン
1 Superalloy Beast Raptinus/超合魔獣 ラプテノス
The Level 2 Monster for Junk Synchron in this deck is Phoedelyser. The monster for Debris Dragon is Gemini Soldier.
ジャンクシンクロン用のレベル2はフェデライザーで、デブリドラゴン用のモンスターはデュアルソルジャーです。
This works well because Phoedelyser can send both itself and Gemini Soldier to the graveyard at once, setting up your synchro summons
フェデライザーの効果で一気に両方を墓地に落とせるため、シンクロ償還のセットアップは一ターンしかかからない
After reviving Gemini Soldier, you can use League of the Uniform Nomenclature to summon two more copies of the monster, allowing you to summon Black Bulldrago
デュアルソルジャーを蘇生した後、同姓同名同盟で暴走召還し、ブラックブルドラゴを償還することも可能です
Unlike before, where summoning Black Bulldrago was a challenge, this deck can line up two or more at a time.
前にあまり召還されないブラックブルドラゴはこのデッキでじゃんじゃん並べられる
This deck also contains other ways to synchro summon other than Junk Synchron and Debris Dragon
この二つのチューナー以外のシンクロ道はもっとある
By putting Supervis onto Blazewing Butterfly, and tributing it to summon Tuned Magician, you can synchro out a level 8 by reviving Blazewing Butterfly from Supervis.
炎妖蝶にスペルヴィスを付けてリリースしたらチューンドマジシャンと炎妖蝶を並んでからシンクロするのもありです
Dont forget summoning Junk synchron followed by a Woodland Archer for level 8.
ジャンクシンクロンを召還した後の樹海の謝手を特殊召還することを忘れずレベル8を召還することができる
Thats all for today
今日はここまで
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