Sunday, November 15, 2009

Shining Spark

In the days of old, using Pheonix Blade, DDR, and Voltic to re-use Stratos more and more to gain near infinite advantage was an idea greatly used.

The latest trick that Elemental Hero decks have gotten their hands on is E.Hero The Shining.

Now, with the utility of endless Advantage gaining cards, such as Pheonix Blade, Stratos, and Voltic, in conjunction with the Shining, this deck can run a very good advantage based game.

In fact, if you look at The Shining, its almost a +1 beatstick if you play it from Miracle Fusion.

Another powerful advantage gaining card, Hero Blast, is also included to provide control, as well as some recursion.

The monsters to use Hero Blast are primarily Neos Alius, and to a much lesser extent Sparkman.

Neos Alius is not only a monster that can be used as both fusion materials, but can also pull upon Gemini Spark, a powerful control and free-chain trick.

Shining Spark
シャイニング SPARK

1 Elemental Hero Stratos/E・HERO エアーマン
3 Elemental Hero Neos Alius/E・HERO アナザー・ネオス
3 Elemental Hero Captain Gold/E・HERO キャップテン・ゴールド
2 Elemental Hero Voltic/E・HERO ボルテック
2 Elemental Hero Sparkman/E・HERO スパークマン
3 Honest/オネスト

3 E - Emergency Call/E-エマージェンシーコール
3 Gemini Spark/デュアル・スパーク
2 Skyscraper/摩天楼ースカイスクレイパー
3 Different Dimension Revival/D・D・R
3 Miracle Fusion/ミラクル・フューション
1 Heavy Storm/大嵐
1 Mystical Space Typhoon/サイクロン
2 Divine Sword - Pheonix Blade/聖剣ーフェニックス・ブレイドー

3 Hero Blast/ヒーロー・ブラスト
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
1 Call of the Haunted/リビングデッドの呼び声
2 Karma Cut/因果切断

As you can see, cards such as D.D.R and Karma Cut can be freely used, because of the sheer advantage gaining game you are running.

One of the card choices that was hardest to make was the two Sparkman. Having two more Light Level 4 Heroes was essential for the opening turns, as well as Stratos to gain advantage throughout the game, but the only other valid options were Sparkman and Prisma.

Sparkman, while standing 100 points weaker, was picked mainly because of price, but also because it would allow for alternate targets for Hero Blast, something Prisma could not do.

Also, it was chosen because with Super Polymerization, something you may want to tech in, suddenly has many more options than Gaia and Absolute Zero.


  1. Kinda cool that it shares the same name as Getter Robo's finishing move.

  2. Sweet. Very sweet!

    A few things:

    -1 MST (you'll have enough chances to destroy (or, in the case of chainables, force out) s/ts with Startos.)

    -3 Hero Blast (It might slow you down badly, and if you're too slow, you'll lose the game and all the advantage would be in vain. Also, not effective enough without the Neos/Necroshade/Transmigration engine.)

    -2 Sparkmen
    +2 Prisma (So that you can run over Raiou, etc. easier.)

    -2 Karma Cut
    +3 PWWB (They both have a certain advantage, but PWWB can also target s/ts and fds)

    +2 BTH
    +1 Reinforcement

    If you're not convinced about Hero Blast, still remove Sparkmen for Prisma, because you have 1x Stratos, 3x Emergency Call, 1x Reinforcements and 3x Another Neos, which means that you'll have Another Neos most of the time anyway.


  3. @Exiro: No offence man, but most of those fixes dont work because of rules AND Hero Blast is godly with Another Neos.
    Also only rich people use Prisma with no reason. Sparkman is better in every way except the 100 atk.

    Karma Kut, PWWB, Raigeki, same thing.

    @Perplexed: What?


    Random youtube link. Just found the coincidence amusing.

  5. Return from the Different Dimension might work well here ;)

  6. do you think Parallel World Fusion would work in this deck
    or a absolute zero deck?