Tuesday, February 3, 2009

Guilty/Plant. Side into SIX Snatch Steals!

Upper: 11
Dark Armed DragonX2
Gorz the Envoy of Hades
Raiza the Wind Monarch
Gaius the Evil MonarchX3
Archfeind of GilferX3
Cyber Dragon

Lower: 14
Armageddon KnightX2
Mystic TomatoX2
Spirit Reaper
Necro GardnaX2
Morphing Pot
Copy Plant
Lonefire BlossomX3

Spell: 11
Falling DownX3
Mark of the RoseX3
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Foolish Burial
Pot of Avarice

Crush Card Virus
Threatening RoarX3

Draw Lonfire:
Sac Lonefire for another lonefire, then that for another, then bring out dandylion OR Mystic Tomato in defence. Mystic tomato will open up into an Armageddon Knight, dumping Gilfer for you! Proceed to steal enemy monsters, and tribute summon your own monarchs.

Changes from the previous Guilty Control:
This deck is significantly slower than the old version. The OLD version had Reckless Greed AND Goblin Good housekeeping to fuel it and give it speed. This doesnt have much at all.
Thats why the 3 Threatening Roars are there. I've applied the same concept as my main deck. If you live, you can turn the tables. Threatening Roar keeps you alive for one turn. And with 6 Snatch Steals, you pretty much win EVERY topdeck war.
However, on game 2, you might want to side in Royal Decree.

A Paint.Net production. Awesome stuff.

I want to get a video camera sometime. I want to post videos on YouTube of these decks in action. What do you think?


  1. video = good idea

  2. how about this lineup instead for the spell cards?

    Spell: 11
    Falling DownX1
    Mark of the RoseX1
    Arms Hole x3
    Heavy Storm
    Monster Reborn
    Mystical Space Typhoon
    Foolish Burial
    Foolish Burial
    Pot of Avarice

  3. Arms hole is expensive. And it Takes away your normal summon. You want to steal the enemy's monster, use it, abuse it, then sac it for a monarch. Arms hole takes away the monarch part.