Tuesday, May 19, 2009


Good day, everyone

Today, I bring to you a deck built without any level 4 or less monsters.

In a deck like this, problems such as lack of tributes to summon must be looked at differently.

Thus, this deck was built to include many easy to special summon monsters, and trap monsters to provide tribute fodder.


Monsters/モンスター/ 21
3 The Feind Megacyber/ 魔導ギガサイバー
3 Invader of Darkness/暗黒の侵略者
3 Beast King Barbaros/神獣王バルバロス
3 Divine Fowl King Alector/神禽王アレクトール
1 Cyber Dragon/サイバー・ドラゴン
2 Obelisk the Tormentor/オベリスクの巨神兵
3 Destiny Hero Dasher/ D-HERO ダッシュガイ
3 Evil Hero Malicious Edge/E-HERO マリシャス・エッジ

1 Heavy Storm/大嵐
1 Brain Control/洗脳-ブレインコントロール
2 Allure of Darkness/闇の誘惑
1 Foolish Burial/おろかな埋葬
1 Card Destruction/手札抹殺
1 Monster Reborn/死者蘇生
2 Trade In/トレード・イン
3 Cross Soul/クロス・ソウル
1 Advanced Draw/アドバンス・ドロー

3 Zoma The Spirit/死霊ゾーマ
3 Metal Refelct Slime/メタル・リフレクト・スライム


Due to the easy summoning of high leveled monsters, Advance Draw gives draw option.

This is a rather straightforwards deck, so comments or any questions are welcome.

Thats all for today


  1. I absolutely must advocate that the monster count be diminished if at all possible; with exception to Barbaros, they almost all seem dependent upon the opponent being in a pretty mad-good position to kill you.

    I see Tragoedia and Gorz both fitting the deck better than Invader of Darkness and/or Malicious Edge; they also work to partially remedy the whole dynamic of "hey the opponent is in a position to kill me".

    Sure, Gorz contradicts Zoma and Slime; but at any time where you control either Zoma or Slime, you will not need to Summon Gorz. The two do not conflict. This is out of the basic principle that proves how Hydrogeddon and Banisher of the Radiance do not conflict; when you control one, you have no rightful need to Summon the other, thus their effects will never cause problems for one another.

    I do not find you in need of Advance-Draw. I find Trade In to be a risk. Plasma is also worth considering.

    The usual negation suite of Solemn and Bribe may be of immediate use; for all the rhetoric against that negation suite, an Obelisk that does not die should win the game, as I imagine few non-targeting matters.

    The only guaranteed Strike Fighter kill is that of an opponent below 1400 LP... remember that.

  2. In immediate retrospect and in light of Neos-Fear, I further back my Gorz and Tragoedia propositions; a Fiend basis may be the one last best hope for this deckplan, as while an Obelisk that doesn't die will win the game, the same is true of a Sphere, and a Sphere will permit you a fully customizable Decree.