Wednesday, March 25, 2009


Most decks use tuners. In fact, its almost impossioble to build a competetive deck completely without tuners. Syncro monsters are just too good to pass up.
LS have Zombie carrier. GB have X saber airbellen.
But how many tuners DO most decks use? Usually not so many.

So thats where this deck comes in.
This deck is a beatdown deck, using TUNERS as your main form of fighting.


Monsters: 22
Non Tuners: 10
1 Gorz, Emissary of Darkness
1 Cyber Dragon
3 Honest
3 Genex Neutron
2 Jade Knight

Tuners: 12
3 Hyper Syncron
3 Road Syncron
1 AOJ Cyclone Creator
3 Psychic Commander
2 BF - Gale of the Hurricane

Magic: 16
1 Heavy Storm
1 Monster Reborn
1 Limiter Removal
1 Emergency Teleport
1 Brain Control
1 Scapegoat
1 Mystical Space Typhoon
1 Overload Fusion
1 United We Stand
1 Pot of Avarice
2 Mind Control
3 Battle Tuned

Trap: 2
1 Mirror Force
1 Torrential Tribute

Extra: 15
1 Mist Wurm
1 Road Warrior
2 Gigantic Fighter
1 Stardust Dragon
1 Red Demons Dragon
1 Mental Sphere Demon
2 Black Rose Dragon
1 BF - Armored Wing
1 Goyou Gaurdian
1 Gaia, Force of the Earth
1 AOJ Catastor
1 Magical Android
1 Chimeratech Fortress Dragon

As you can see, the main focus of this deck is Light + Machine tuners: Hyper Syncron and Road Syncron. Using Honest to support this, as well as Jade Knight and Genex Neutron to tutor them.
For even more combat enhancement, Battle Tuned, a card often looked down on, can be used.
Fitting with the beatdown, Psychic commander is THE most combat capable tuner in the game right now. On top of that, its compatible with Emergency Teleport.
BF-Gale, with its insane ATK/DEF halving ability, is, without second thought, included.

Any comments are welcome.

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