Lets see:
Uses E-Hero as fusion materials for the most part
Summons Hero Monsters
Both are Graveyard fusions, so neither have an advantage gaining edge
So, which is better?
Sunday, December 13, 2009
Saturday, December 12, 2009
Game Enders: Caius the Shadow Monarch
Hello everyone.
Today, I will be discussing some things about Caius the Shadow Monarch, and what allows it to be a game ender, but also whats keeping it from doing so.
First off, Stats.
Like all other monarchs, Caius is level 6, has 2400 attack, and 1000 Defence.
What sets it apart is its Type and Attribute.
Like all Monarchs, Caius has been one of the defining factors of the "Monarch Line", 2400 Attack, something that most deckbuilders take into account almost subconsciously when selecting cards. 3 Swings will give you nearly game, and its definitely bigger than most single card monsters can handle by themselves.
The 1000 DEF means that Monarchs are weak to Ojama Country, Level Limit B, and other forms of shifting monsters to DEF. Well, your forgetting that Monarchs tend to get rid of these really well.
Being Dark means that unlike other monsters of its caliber, Caius can be fed to Dark Armed Dragon and other similar monsters, as well as being able to pull upon Allure of Darkness. Meaning that Caius, unlike other monsters, is suprisingly available to many decks.
Fiend: More of the Above. Means Feind Decks can run this too! Wow!
Now, onto the effect.
Monarch Effect: Remove from Play one card on the field. Deal 1000 Damage to the opponent of the removed from play monster was DARK.
So, what makes THIS monster a Game Ender?
A game ender does one or more of the following, often some better than the others:
Paves a way for a massive swing
Puts some huge damage on the field
Ensures the enemy has no way of fighting back
Secures your special victory(very rare)
Gives you great presence on the field.
Like I stated before, most "Game Ender" class monsters tend not to care about their own future.
Whilst compared to other possible Game Enders, Caius tends to not do the things very well, but he does it very well for his relatively low cost.
While removing cards on the field that stand in your way and fight for the enemy, he deals a potential direct 3400 Total Damage, all by almost himself, leaving a 2400 Beater on the field.
With the utility of one card alone, you put a 3400 Damage wedge in the opponent's life. In many situations, this 3400 Damage is enough to end the game, or effectively end the game.
Caius's effect isnt only for getting direct attack, though.
Caius can end games effectively by breaking the combo before it finishes, with his ability to target any card on the field, with few cards capable of stopping him.
While RFP is a place where you can still pull upon for resources, it is significantly less beneficial than being in the graveyard most of the time.
The last part of the effect, the 1000 Burn, is really something that sticks out, compared to other cards.
Most 1000 Burn cards are looked down upon, but this 1000 burn coming as a bonus is really something to be reckoned with.
While 1/8 of one's life isnt usually something people care about, towards the end of the game, 1000 Damage is something that will eat out more than half of your life.
What is the real thing that makes this the game ender is the ability to use this to your advantage, in main phase 2.
If the opponent is below 1000 Life, simply pulling this out and targeting itself is one way to rip out 1000 damage.
Whilst most people never consider it, Caius can be seen as a 1000 Burn card.
I hear the phrase "Wow I never saw Caius as a 1000 Burn Card Before" too often
It is important to always open your eyes to various ways to play different cards.
So why isnt it used more often?
The thing with very splash able cards is that they are also the type of cards to be cut first for space.
Look at Swords of Revealing Light, or maybe Giant Trunade. Both are considered highly splashable cards, yet, when building decks, to cut down on size, it is not uncommon to cut these.
Caius falls into a similar spot.
Whilst drawing Caius as a topdeck to end the game is not unheard of, Topping a Monarch type monster is next to horrible, in most people's opinions.
Teching one or two into an already DARK based deck would be great, but most either already use three, or cant find the space to do so.
There are people who pack one into every deck they can, just for the potential.
But then again, Caius at that stage simply boils down to a personal choice.
So?
The thing thats keeping this from being a more widely used card?(Not that it isnt already. Sales show that the Monarch structure deck is one of the most sold.)
The fact that 2400-3400 Damage simply isnt enough in all points in the game.
While 3400 is painful in late game, in early game, it can be shaken off.
And when you tend to get your 1000 Burn + Direct Swing is usually in the early game.
Thats all for today.
Today, I will be discussing some things about Caius the Shadow Monarch, and what allows it to be a game ender, but also whats keeping it from doing so.
First off, Stats.Like all other monarchs, Caius is level 6, has 2400 attack, and 1000 Defence.
What sets it apart is its Type and Attribute.
Like all Monarchs, Caius has been one of the defining factors of the "Monarch Line", 2400 Attack, something that most deckbuilders take into account almost subconsciously when selecting cards. 3 Swings will give you nearly game, and its definitely bigger than most single card monsters can handle by themselves.
The 1000 DEF means that Monarchs are weak to Ojama Country, Level Limit B, and other forms of shifting monsters to DEF. Well, your forgetting that Monarchs tend to get rid of these really well.
Being Dark means that unlike other monsters of its caliber, Caius can be fed to Dark Armed Dragon and other similar monsters, as well as being able to pull upon Allure of Darkness. Meaning that Caius, unlike other monsters, is suprisingly available to many decks.
Fiend: More of the Above. Means Feind Decks can run this too! Wow!
Now, onto the effect.
Monarch Effect: Remove from Play one card on the field. Deal 1000 Damage to the opponent of the removed from play monster was DARK.
So, what makes THIS monster a Game Ender?
A game ender does one or more of the following, often some better than the others:
Paves a way for a massive swing
Puts some huge damage on the field
Ensures the enemy has no way of fighting back
Secures your special victory(very rare)
Gives you great presence on the field.
Like I stated before, most "Game Ender" class monsters tend not to care about their own future.
Whilst compared to other possible Game Enders, Caius tends to not do the things very well, but he does it very well for his relatively low cost.
While removing cards on the field that stand in your way and fight for the enemy, he deals a potential direct 3400 Total Damage, all by almost himself, leaving a 2400 Beater on the field.
With the utility of one card alone, you put a 3400 Damage wedge in the opponent's life. In many situations, this 3400 Damage is enough to end the game, or effectively end the game.
Caius's effect isnt only for getting direct attack, though.
Caius can end games effectively by breaking the combo before it finishes, with his ability to target any card on the field, with few cards capable of stopping him.
While RFP is a place where you can still pull upon for resources, it is significantly less beneficial than being in the graveyard most of the time.
The last part of the effect, the 1000 Burn, is really something that sticks out, compared to other cards.
Most 1000 Burn cards are looked down upon, but this 1000 burn coming as a bonus is really something to be reckoned with.
While 1/8 of one's life isnt usually something people care about, towards the end of the game, 1000 Damage is something that will eat out more than half of your life.
What is the real thing that makes this the game ender is the ability to use this to your advantage, in main phase 2.
If the opponent is below 1000 Life, simply pulling this out and targeting itself is one way to rip out 1000 damage.
Whilst most people never consider it, Caius can be seen as a 1000 Burn card.
I hear the phrase "Wow I never saw Caius as a 1000 Burn Card Before" too often
It is important to always open your eyes to various ways to play different cards.
So why isnt it used more often?
The thing with very splash able cards is that they are also the type of cards to be cut first for space.
Look at Swords of Revealing Light, or maybe Giant Trunade. Both are considered highly splashable cards, yet, when building decks, to cut down on size, it is not uncommon to cut these.
Caius falls into a similar spot.
Whilst drawing Caius as a topdeck to end the game is not unheard of, Topping a Monarch type monster is next to horrible, in most people's opinions.
Teching one or two into an already DARK based deck would be great, but most either already use three, or cant find the space to do so.
There are people who pack one into every deck they can, just for the potential.
But then again, Caius at that stage simply boils down to a personal choice.
So?
The thing thats keeping this from being a more widely used card?(Not that it isnt already. Sales show that the Monarch structure deck is one of the most sold.)
The fact that 2400-3400 Damage simply isnt enough in all points in the game.
While 3400 is painful in late game, in early game, it can be shaken off.
And when you tend to get your 1000 Burn + Direct Swing is usually in the early game.
Thats all for today.
Friday, December 11, 2009
Updates
I realized an error with my last post.
The Dark Creator is a SEMI nomi.
Yes, that means its BETTER.
Another update:
The Deck I will be giving away is Guilty Beat - NEMESIS mix-
I didnt put it in the last post. My bad.
The Dark Creator is a SEMI nomi.
Yes, that means its BETTER.
Another update:
The Deck I will be giving away is Guilty Beat - NEMESIS mix-
I didnt put it in the last post. My bad.
Thursday, December 10, 2009
Game Enders: The Dark Creator
Hello everyone.
Today, I will be discussing some things about The Dark Creator, and what allows it to be a game ender, but also whats keeping it from doing so.
This will be one of a few articles on "Game Enders" that arent used quite as often as the obvious ones (DAD, DSF, JD, Gyzarus, etc)

Lets take a good look at its stats before anything.
While 2300 ATK isnt something thats going to make a big impact, it DOES hurt when it comes in the form of direct damage.
His 3000 DEF is a stat to behold. Whilst most monsters dont usually care about their defense in the "Game Ender" class, since theyre usually supposed to do exactly what they say, end game; The Dark Creator benefits from having something to keep him around for a couple turns, should the swing for game get ugly.
8 Stars and DARK. Trade In, Allure, Grepher Food, Armageddon knight dump target, we all know the drill.
Use Allure to Draw, Grepher to load up graveyard, Drop Creator, Go Crazy.
Might I also note that many more game enders tend to be Dark and of High level?
Thunder:
Any support for this bit you EVER going to use?
No.
Its effect:
Remove from play 1 Dark Monster to special summon 1 Dark monster from your graveyard.
Once a turn.
Summoning:
Nomi. Meaning Only from Hand.
Have 5 or more dark monsters in your graveyard, and a field empty of monsters.
Note that in its summoning condition, it doesnt note that the enemy has to have Anything at all.
And we all know what that means ;)
So, what makes THIS monster a Game Ender?
A game ender does one or more of the following, often some better than the others:
Paves a way for a massive swing
Puts some huge damage on the field
Ensures the enemy has no way of fighting back
Secures your special victory(very rare)
Gives you great presence on the field.
Like I stated before, most "Game Ender" class monsters tend not to care about their own future.
What makes The Dark Creator a great Game Ender is his ability to Single Handedly spring HUGE damage as well as Great Presence out of nowhere.
Its effect is complementary to its Special Summoning Requirements, that it not only requires you to have space to summon something from thin air, but it also requires you to have something(preferably of equal status or Boss monster status) to summon.
Assuming you summon something of around 2500-3000 ATK from your graveyard, That puts, with one card from your hand and no other effort, upwards 5000 Direct damage in the form of two big beaters.
5000 Damage is huge. 5000 Damage is a problem. And most of all, 5000 Damage is game if they have used solemn.
This is before even taking into account the summoned monster's effect.
By reviving monsters such as Darklord Zerato, you can use his effect to wipe out the enemy field, and try to go for game.
What really makes The Dark Creator a high class Game Ender is that each individual Dark Creator play doesnt hold much value for yourself.
In a deck that runs Dark Creator as support for the theme, enough cards are devoted to salvage and draw that losing one The Dark Creator simply means you have to draw into one or salvage it.
But In that deck, it has to be noted that there are many MANY more boss monsters and game enders. Losing one means you just gotta use a different one. Assuming they got rid of all the momentum you gained last turn.
In a Dark Creator centric deck, not only do you run three, but you run enough recursion for the big guy that your aim is to drop them so often, the enemy cant keep up with the constant hammering of 2000+ Attack monsters.
Long story short, The Dark Creator bears such a low value for yourself most of the time that it is not uncommon for people to summon it, line up some firepower, hammer the enemy, and not care if it dies.
Your dropping some big firepower to let the enemy waste some cards on, while paving the way for better cards to come. Why not?
From Game Ender to Game Over:
The main problem with a Black Rose Dragon followed by The Dark Creator summoning something is Gorz.
Gorz, Tragoedia, and now Battle Fader and Bloody Eyed Ogre all have the ability to mess up your big swings. Heck, some decks use ALL of them.
So, how do you get game?
The answer lies with the monster you choose to summon.
Whilst the obvious choice would be something to stop special summoning like Vanity Fiend, those kind of monsters tend to not have quite enough firepower to give game.
However, there are ways to get there.
If we summon something like Red Eyes Darkness Metal Dragon or Fallen Angel Superbia, it allows you to line up even more firepower.
Red Eyes Darkness Metal Dragon summoning Core Chimail Drago or Superbia into Christia will both prevent the messy Gorz/Tragoedia/Battle Fader plays, while providing enough damage for game.
Especially in the latter, where even if your play got messed up somehow, and your field wiped the next, you simply need to get back your Dark Creator to re-do it all over again.
Thats all for today.
Coming soon: Boss Monsters VS Game Enders: Whats the Difference?
Today, I will be discussing some things about The Dark Creator, and what allows it to be a game ender, but also whats keeping it from doing so.
This will be one of a few articles on "Game Enders" that arent used quite as often as the obvious ones (DAD, DSF, JD, Gyzarus, etc)

Lets take a good look at its stats before anything.
While 2300 ATK isnt something thats going to make a big impact, it DOES hurt when it comes in the form of direct damage.
His 3000 DEF is a stat to behold. Whilst most monsters dont usually care about their defense in the "Game Ender" class, since theyre usually supposed to do exactly what they say, end game; The Dark Creator benefits from having something to keep him around for a couple turns, should the swing for game get ugly.
8 Stars and DARK. Trade In, Allure, Grepher Food, Armageddon knight dump target, we all know the drill.
Use Allure to Draw, Grepher to load up graveyard, Drop Creator, Go Crazy.
Might I also note that many more game enders tend to be Dark and of High level?
Thunder:
Any support for this bit you EVER going to use?
No.
Its effect:
Remove from play 1 Dark Monster to special summon 1 Dark monster from your graveyard.
Once a turn.
Summoning:
Nomi. Meaning Only from Hand.
Have 5 or more dark monsters in your graveyard, and a field empty of monsters.
Note that in its summoning condition, it doesnt note that the enemy has to have Anything at all.
And we all know what that means ;)
So, what makes THIS monster a Game Ender?
A game ender does one or more of the following, often some better than the others:
Paves a way for a massive swing
Puts some huge damage on the field
Ensures the enemy has no way of fighting back
Secures your special victory(very rare)
Gives you great presence on the field.
Like I stated before, most "Game Ender" class monsters tend not to care about their own future.
What makes The Dark Creator a great Game Ender is his ability to Single Handedly spring HUGE damage as well as Great Presence out of nowhere.
Its effect is complementary to its Special Summoning Requirements, that it not only requires you to have space to summon something from thin air, but it also requires you to have something(preferably of equal status or Boss monster status) to summon.
Assuming you summon something of around 2500-3000 ATK from your graveyard, That puts, with one card from your hand and no other effort, upwards 5000 Direct damage in the form of two big beaters.
5000 Damage is huge. 5000 Damage is a problem. And most of all, 5000 Damage is game if they have used solemn.
This is before even taking into account the summoned monster's effect.
By reviving monsters such as Darklord Zerato, you can use his effect to wipe out the enemy field, and try to go for game.
What really makes The Dark Creator a high class Game Ender is that each individual Dark Creator play doesnt hold much value for yourself.
In a deck that runs Dark Creator as support for the theme, enough cards are devoted to salvage and draw that losing one The Dark Creator simply means you have to draw into one or salvage it.
But In that deck, it has to be noted that there are many MANY more boss monsters and game enders. Losing one means you just gotta use a different one. Assuming they got rid of all the momentum you gained last turn.
In a Dark Creator centric deck, not only do you run three, but you run enough recursion for the big guy that your aim is to drop them so often, the enemy cant keep up with the constant hammering of 2000+ Attack monsters.
Long story short, The Dark Creator bears such a low value for yourself most of the time that it is not uncommon for people to summon it, line up some firepower, hammer the enemy, and not care if it dies.
Your dropping some big firepower to let the enemy waste some cards on, while paving the way for better cards to come. Why not?
From Game Ender to Game Over:
The main problem with a Black Rose Dragon followed by The Dark Creator summoning something is Gorz.
Gorz, Tragoedia, and now Battle Fader and Bloody Eyed Ogre all have the ability to mess up your big swings. Heck, some decks use ALL of them.
So, how do you get game?
The answer lies with the monster you choose to summon.
Whilst the obvious choice would be something to stop special summoning like Vanity Fiend, those kind of monsters tend to not have quite enough firepower to give game.
However, there are ways to get there.
If we summon something like Red Eyes Darkness Metal Dragon or Fallen Angel Superbia, it allows you to line up even more firepower.
Red Eyes Darkness Metal Dragon summoning Core Chimail Drago or Superbia into Christia will both prevent the messy Gorz/Tragoedia/Battle Fader plays, while providing enough damage for game.
Especially in the latter, where even if your play got messed up somehow, and your field wiped the next, you simply need to get back your Dark Creator to re-do it all over again.
Thats all for today.
Coming soon: Boss Monsters VS Game Enders: Whats the Difference?
Tuesday, December 8, 2009
Getting in the Spirit: Christmas Giveaway
Hello all.
I apologize for lack of any updates on monday and tuesday. Life was a shitstorm as always.
Anyhows, I will be conducting a giveaway for this december!
This time, there will be only one prize(due to some problems last few giveaway times)
This is how the giveaway will work:
1: Anyone interested in receiving or participating in the giveaway will Email me, asking to join.
2: After a set date, a lucky draw will be held, and the winner announced on this blog, as well as have an E-mail sent to them.
3: The winner will send me their address and any other details, and I will send the prizes.
4: There is no step 4.
How to Apply:
申し込み方:
- Email me the request at: "bakfun@hotmail.com". Make sure that you didnt copy the quotation marks.
- The words: Christmas Giveaway, or words to that effect must be included in the SUBJECT.
- With your request, include your INTERNET NAME
- This offer is FREE OF CHARGE.
- The closing day for this offer is December 25th Japan time. The drawing will happen on whatever day I feel like it.
- Although I have no control over this, please, NO DOUBLE applying. IE: Using more than 1 email address to apply more than once.
Thats all for today
I apologize for lack of any updates on monday and tuesday. Life was a shitstorm as always.
Anyhows, I will be conducting a giveaway for this december!
This time, there will be only one prize(due to some problems last few giveaway times)
This is how the giveaway will work:
1: Anyone interested in receiving or participating in the giveaway will Email me, asking to join.
2: After a set date, a lucky draw will be held, and the winner announced on this blog, as well as have an E-mail sent to them.
3: The winner will send me their address and any other details, and I will send the prizes.
4: There is no step 4.
How to Apply:
申し込み方:
- Email me the request at: "bakfun@hotmail.com". Make sure that you didnt copy the quotation marks.
- The words: Christmas Giveaway, or words to that effect must be included in the SUBJECT.
- With your request, include your INTERNET NAME
- This offer is FREE OF CHARGE.
- The closing day for this offer is December 25th Japan time. The drawing will happen on whatever day I feel like it.
- Although I have no control over this, please, NO DOUBLE applying. IE: Using more than 1 email address to apply more than once.
Thats all for today
Monday, December 7, 2009
Guilty Beat - NEMESIS mix-
Guilty Beat -NEMESIS mix-
Monsters/モンスター/27
1 Gorz the Emissary of Darkness/冥府の使者ゴーズ
1 Dark Armed Dragon/ダーク・アームド・ドラゴン
3 Gaius the Shadow Monarch/邪帝ガイウス
3 Archfiend of Gilfer/暗黒魔族ギルファーデーモン
3 Raiza the Storm Monarch/風帝ライザー
1 Cyber Dragon/サイバー・ドラゴン
2 Armageddon Knight/週末の騎士
2 Mystic Tomato/キラートマト
1 Spirit Reaper/魂を削る死霊
1 Sangan/クリッター
3 Necro Gardna/ネクロ・ガードナー
3 Battle Fader/バトル・フェイダー
1 Morphing Pot/メタモルポット
1 Mashmallon/マッシュマロン
1 Plaguespreader Zombie/ゾンビ・キャリア
Spells/魔法/8
3 Falling Down/堕落
2 Foolish Burial/おろかな埋葬
1 Pot of Avarice/貪欲な壺
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
Traps/罠/5
1 Mirror Force/聖なるバリアーミラーフォースー
2 Malevolent Catastrophe/邪神の大災害
2 Bottomless Trap Hole/奈良くな落とし穴
Monsters/モンスター/27
1 Gorz the Emissary of Darkness/冥府の使者ゴーズ
1 Dark Armed Dragon/ダーク・アームド・ドラゴン
3 Gaius the Shadow Monarch/邪帝ガイウス
3 Archfiend of Gilfer/暗黒魔族ギルファーデーモン
3 Raiza the Storm Monarch/風帝ライザー
1 Cyber Dragon/サイバー・ドラゴン
2 Armageddon Knight/週末の騎士
2 Mystic Tomato/キラートマト
1 Spirit Reaper/魂を削る死霊
1 Sangan/クリッター
3 Necro Gardna/ネクロ・ガードナー
3 Battle Fader/バトル・フェイダー
1 Morphing Pot/メタモルポット
1 Mashmallon/マッシュマロン
1 Plaguespreader Zombie/ゾンビ・キャリア
Spells/魔法/8
3 Falling Down/堕落
2 Foolish Burial/おろかな埋葬
1 Pot of Avarice/貪欲な壺
1 Brain Control/洗脳ーブレインコントロールー
1 Heavy Storm/大嵐
Traps/罠/5
1 Mirror Force/聖なるバリアーミラーフォースー
2 Malevolent Catastrophe/邪神の大災害
2 Bottomless Trap Hole/奈良くな落とし穴
Sunday, December 6, 2009
Unexpected solutions to the puzzle
Because you guys really know how to win, but dont know how to think outside the box, which is good, I guess.
Update!
Your Full extra deck: 15 cards
3 Stardust Dragon
2 Majestic Star Dragon
2 Road Warrior
2 Drill Warrior
2 Junk Warrior
2 Nitro Warrior
2 Turbo Warrior
Yes, the deck that was being used when I saw how to pull off that insane combo which I'm trying to show you via a puzzle was a Yusei Fandeck(honestly couldnt bother typing it up last time)
Just so you know, the reason I publish puzzles is so people open their eyes to different ways to use cards.
Update!
Your Full extra deck: 15 cards
3 Stardust Dragon
2 Majestic Star Dragon
2 Road Warrior
2 Drill Warrior
2 Junk Warrior
2 Nitro Warrior
2 Turbo Warrior
Yes, the deck that was being used when I saw how to pull off that insane combo which I'm trying to show you via a puzzle was a Yusei Fandeck(honestly couldnt bother typing it up last time)
Just so you know, the reason I publish puzzles is so people open their eyes to different ways to use cards.
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